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#21 | |
Tomb Raider
Join Date: Sep 2011
Location: Barkhang Monastery
Posts: 11,581
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It can be trickier to know what you're picking up when there's more than one item on the same spot. It can also be difficult if the pickup is concealed by an enemy's dead body; you can still pick the item up but you might not be able to see what it is.
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#22 |
Archaeologist
Join Date: Jan 2009
Location: San Francisco, CA
Posts: 2,086
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#23 |
Archaeologist
Join Date: Dec 2009
Location: Brazil
Posts: 1,418
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About the monkeys in Temple Ruins:
I think this information is on the 20th years celebration book, but it could be from somewhere else, I don't remember exactly. It says that the monkeys are kind of badly influenced by the artifact inside the temple, just like how Tony went mad because of it too.
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I make my own luck |
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#24 |
Historian
Join Date: May 2019
Posts: 329
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Another thing I didn't like was the harpoon. It almost obsolete throughout the entire game imo. There should have more opportunities to use them in battle. Instead of the underwater vehicle. I think I would have like something like an aqua lung baddies/or sea creatures like in Lud Gate's maybe.
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#25 | |
Archaeologist
Join Date: Aug 2010
Location: Maryland
Posts: 1,828
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![]() One of my complaints is the save crystal system in the PS1 version. I'm not opposed to having a limited save system, but some levels are so stingy when it comes to save crystals. I believe Area 51 only has one save crystal that's not a secret one. And that save crystal is found in the very end of the level in the room with the aliens. Then some of the crystals are very tricky to get where you have to burn one crystal just to get one. There are also a handful of cheap moments and challenges in the game too. Too many nonsensical mazes like Caves of Kaliya, Aldwych, Lud's Gate, Lost City of Tinnos, and beginning of RX-Tech Mines. There are also some cheap traps in the game too. One that always sticks out is the wall spike trap in Coastal Village when you take the path using the hut key. There's no warning sign for the trap. Something subtle like scratches on the wall would've been a fine way to warn the player. Another minor complaint for me is that some of the voice acting for the NPC's were hard to understand. ![]() |
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#26 | |
Historian
Join Date: Oct 2008
Location: Poland, Warsaw
Posts: 462
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#27 |
Golden
Join Date: May 2005
Location: Austria
Posts: 6,703
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@GreenApple968:
The pink blood was a European thing, I think. Or is it really pink in all versions? Edit: Oops, scrolling to the last page would have helped - it's already been answered I see.
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~ Die Welt? Ein Tor. Zu tausend Wüsten, stumm und kalt. ~ Last edited by ANoDE; 15-04-20 at 18:44. |
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#28 |
Tomb Raider
Join Date: Aug 2008
Location: Scotland
Posts: 12,438
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This game is a can of flat juice. Except you have to drink it for like 8 hours or something. It's all so stale and tedious.
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S-P-I-R-I-T! It's great to see we got it! The spirit! Ay ay let's hear it! |
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#29 |
Professor
Join Date: Nov 2019
Location: Tihocan's tomb
Posts: 2,996
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I agree with all except this. It's a reason to love the game.
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I'm an OFFICIAL TR fansite. |
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#30 |
Professor
Join Date: Mar 2016
Location: 8th DLC's Tomb
Posts: 2,539
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Something that I'm sure people on here can agree upon is that the story is very weak compared to the other classic games. Sure each location has a unique story but there isn't much of an overarching one.
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Just think. You wouldn't be needing those unsightly weapons anymore. :) |
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