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#111 | |
Explorer
Join Date: Jan 2006
Location: USA
Posts: 921
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https://github.com/rr-/Tomb1Main/releases/tag/2.0 Old saves should work fine. Not sure what's going on with that. |
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#112 |
Explorer
Join Date: Oct 2011
Posts: 719
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I just tested 2.0. Anybody else getting some odd popping at the end of some sfx samples like the roll sound? Also, it would be nice if PowerVR style water could be implemented.
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#113 |
Archaeologist
Join Date: Jun 2006
Location: Jordan
Posts: 2,268
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I'm getting this too. Very evident at the very start of Atlantis near the Uzis.
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Right now, I'm losing patience |
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#114 | |
Explorer
Join Date: May 2020
Posts: 552
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#115 | |
Hobbyist
Join Date: Nov 2020
Location: Al Dente Clubhouse, Venice
Posts: 39
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Yeah I've done a bit more testing and found the resolution and codec to be fine. I *think* the problem is actually to do with the video's bitrate, as anything that I've made with a bitrate quality higher than 10,000 kbs doesn't play and instead hangs on a single frame and only plays audio. I've raised an issue ticket with them so hopefully this can get confirmed https://github.com/rr-/Tomb1Main/issues/262 |
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#116 | |
Explorer
Join Date: Jan 2006
Location: USA
Posts: 921
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https://streamable.com/q6zamg |
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#117 |
Hobbyist
Join Date: Nov 2020
Location: Al Dente Clubhouse, Venice
Posts: 39
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If anyone is interested I've made some AI Upscaled HD FMVs to download and use with Tomb1Main!
All files here are MP4s and are all at 4K but are low file sizes due to the current bitrate limits so it won't take up huge amounts of space. I've kept the framerates the same as the original FMVs, remastered the on screen text for the CAFE FMV and included the MANSION remake FMV by Bonic Studios, as the original I couldn't get looking "right". DOWNLOAD - https://drive.google.com/drive/folde...IY?usp=sharing Enjoy =) |
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#118 |
Professor
Join Date: Oct 2008
Location: Sunnydale
Posts: 4,806
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Used them and they worked like a charm.
Thank you Steve! ![]()
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Like a moth to a flame burned by the fire... |
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#119 |
Hobbyist
Join Date: Nov 2016
Posts: 96
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I love this mod so far.
But I cannot disable the anisotropic filter. This option found on glrage.ini could fix the black lines at the distance in some textures like the snow, but it seems it doesn't work with the new Tomb1Main update. I tried to change the .exe name to tombati, but it doesn't work. Is there any way to disable the anisotropic filter with the new update? |
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#120 |
Explorer
Join Date: Jan 2006
Location: USA
Posts: 921
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