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#271 | |
Archaeologist
Join Date: Jun 2006
Location: Jordan
Posts: 2,268
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![]() (Not sure if T1M still supports these or not) Edit: Pushables work normally if you save again and then load. I guess it becomes a new format save? anyway, just an observation I had.
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Right now, I'm losing patience Last edited by SLAYER; 04-05-22 at 18:42. |
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#272 | |
Explorer
Join Date: Jan 2006
Location: USA
Posts: 921
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EDIT: 2.8.1 is out https://github.com/rr-/Tomb1Main/releases Last edited by nickp364; 05-05-22 at 20:06. |
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#273 |
Explorer
Join Date: Oct 2011
Posts: 717
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I wonder if the clipping will be fixed/improved like the 3d precision (wobbling) was.
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#274 |
Historian
Join Date: Aug 2012
Location: London, England
Posts: 484
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Hey so I did a little testing and investigating and I figured out that using 2x scaling on the text size option makes all the text and health/air bars the same size as the PS1 version, which is nice. with that being said, using this setting also makes certain pieces of text overlap with each other in the inventory screen. For example, the controls menu, or the compass menu. I think this is a rendering error and should be corrected at some point.
Increasing the text size also effects the size of the health/air bars, even though there is a separate setting specially for it. Maybe the text setting should only effect the text, and the bar setting should only effect the bars. |
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#275 |
Archaeologist
Join Date: Jun 2017
Location: United Kingdom
Posts: 1,560
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I think I found a bug in Natla's Mines
![]() Lara does the pickup animation but doesn't actually pick up the medkit EDIT: Also, increasing text size pushes the load and save dialogs off screen (at least at 4k resolution) Last edited by Opaque79; 18-05-22 at 18:19. |
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#276 |
Relic Hunter
Join Date: Jan 2006
Posts: 6,733
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This is AWESOME. got a new gaming rig recently and, now I've got the right version of OpenGL to run tomb1main and its..perfection!
I've been hunting around to find a solution to a small problem I've got, even in this thread but no luck. I'm using an Xbox controller and it seems to be working all fine, except, some buttons are amiss. Directions work fine and free camera, however (imagine it's a PS1 controller as I dont remmeber exactly what xbox buttons are), triangle makes Lara jump, not draw her weapons. Square is action, not X. Etc.. R1 makes her draw weapons, not walk. Is there a way on my end to fix this? I've tried the ingame control user keys mapping which doesnt respond to controllers at all it seems, and I cant seem to find any references in the json files. Cheers! |
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#277 |
Historian
Join Date: Mar 2009
Location: City of Vilcabamba
Posts: 439
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(Edited out)
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I'm sorry. I only play for sport. Last edited by Famicom; 21-05-22 at 07:30. |
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#278 | ||
Explorer
Join Date: Jan 2006
Location: USA
Posts: 921
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Quote:
Last edited by nickp364; 20-05-22 at 18:20. |
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#279 |
Relic Hunter
Join Date: Jan 2006
Posts: 6,733
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#280 |
Archaeologist
Join Date: Jun 2017
Location: United Kingdom
Posts: 1,560
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