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#301 | |
Explorer
Join Date: Jan 2006
Location: USA
Posts: 921
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Yes just read your edit and I agree with your conclusion. If you find anything out through testing let me know. |
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#302 | ||
Hobbyist
Join Date: Sep 2021
Location: Here & Now
Posts: 81
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My drivers are updated, and the browsers are set up properly. Again, every other TR game works flawlessly in the same scenario - it's only Tomb1Main, which kills the computer completely if I don't quickly alt+f4 out of it. |
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#303 |
Hobbyist
Join Date: Feb 2017
Posts: 79
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I can't make it work, i put everything in steam folder but after eidos logo game black screen and freezes. I'm not sure if i'm installing it correctly.
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#304 | |
Explorer
Join Date: Jan 2006
Location: USA
Posts: 921
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![]() What's the error message? There's an installer releasing soon that should really simplify the process. In the meantime, you probably are missing the level files I'd guess. Download TombATI and copy the data and music folders into your Tomb1Main install. |
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#305 |
Explorer
Join Date: Jan 2006
Location: USA
Posts: 921
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Release 2.10 is out! https://github.com/rr-/Tomb1Main/releases
Here's a video showcasing the new features: https://www.youtube.com/watch?v=VPvdhL_-sGs
Note: the .NET installer may require you to install .NET from Microsoft: https://dotnet.microsoft.com/en-us/d...=getdotnetcore |
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#306 | |
Hobbyist
Join Date: Sep 2021
Location: Here & Now
Posts: 81
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#307 | |
Historian
Join Date: Mar 2009
Location: City of Vilcabamba
Posts: 439
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__________________
I'm sorry. I only play for sport. |
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#308 |
Professor
Join Date: Oct 2008
Location: Sunnydale
Posts: 4,806
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Wonderful feature additions. Amazing work as always
![]() Edit: Tried this out - everything is working well but when it asks to save between levels and I hit Enter, Ctrl, etc. it just closes the passport without saving. Could I have potentially made a typo in the .json? Edit 2: Nvm, think I fixed it
__________________
Like a moth to a flame burned by the fire... Last edited by laracroftswest; 06-08-22 at 15:22. |
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#309 |
Relic Hunter
Join Date: Jan 2006
Posts: 6,733
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Idea while playing a TR1 custom level last night.
Would it be possible to stop the engine (or toggle on and off) from applying pitch varience to sound effects? A notable example being Lara's vault up sound, in the PC version this changes almost each time. From my memory, sound effects in the original PS1 version never (or very rarely) deviated from pitch on a random basis. Addition: the third level of Sabatu's Rebirth, level3a.phd, doesn't work with Tomb1main specifically, full crash on load. I just found this kind of peculiar I guess... Havent come across this with any other custom levels yet, something the devs might want to look at on the side Last edited by mizuno_suisei; 06-09-22 at 02:31. |
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#310 |
Hobbyist
Join Date: Jan 2016
Posts: 18
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Could you guys add subtitles to cutscenes and fmv so we could fully translate the game?
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