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#311 | |
Relic Hunter
Join Date: Jan 2006
Posts: 6,733
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#312 |
Explorer
Join Date: Mar 2018
Posts: 584
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Hey guys, I just wanted to thank everyone involved in this amazing project, I was already using it for its amazing features and now that I discovered that it helps me push my modding limits even further I love even more.
This is merely from a curiosity point not really a request, even though It would be great to see it implemented if it is easy enough. I notice that when I mod the game, the colors of the textures get really meh, I think it's because the game uses 8bit for colors or something like that so a full range of rgb is not possible. This is a quick image of how it looks vs how it looks in game https://imgur.com/ai6LBbv Would it be easy to make the game use full rgb? Also I think what allowed me to make more complex mods was this: "changed maximum textures from 2048 to 8192" "changed maximum texture pages from 32 to 128" Is there any chance to make those unlimited or even higher? Thank you very much more! Again these are merely questions and not requests, but if they were really easy to implement... ![]() Last edited by Xevengar; 16-09-22 at 00:38. |
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#313 | ||
Explorer
Join Date: May 2020
Posts: 552
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#314 | |
Archaeologist
Join Date: Aug 2010
Posts: 1,788
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Sadly it's not possible to solve this issue without changing file format, which I am not sure T1M developer(s) are really interested in. |
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#315 | |
Explorer
Join Date: Mar 2018
Posts: 584
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#316 | |
Explorer
Join Date: Jan 2006
Location: USA
Posts: 921
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#317 |
Professor
Join Date: Apr 2012
Location: Romania
Posts: 4,577
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This is awesome! Thank you so much!
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#318 |
Relic Hunter
Join Date: Jan 2006
Posts: 6,733
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Really really novice question
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#319 |
Explorer
Join Date: Jan 2006
Location: USA
Posts: 921
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Ya you have to wait for the next release unless you compile the code yourself.
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#320 |
Relic Hunter
Join Date: Jan 2006
Posts: 6,733
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