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#81 |
Archaeologist
Join Date: Jun 2006
Location: Jordan
Posts: 2,268
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I haven't played tr5 in a long time, and I didn't realise how much of a nightmare this game has become compatibility wise. I'm unable to run the game at resolutions higher than 640x480 without problems. The main issue seems to be FMV related. I hope these get fixed with newer releases.
@ANoDE not sure how you got the game to run at 1440. I keep getting "failed to setup DirectX" whenever I use resolutions higher than 1080. Edit: even at 1080, I only get the upper left corner of the screen.
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Right now, I'm losing patience Last edited by SLAYER; 19-11-21 at 19:56. |
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#82 | |
Archaeologist
Join Date: Jul 2020
Location: United States
Posts: 1,234
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"Rodents, I wouldn't wonder. *Big* rodents." |
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#83 |
Archaeologist
Join Date: Jun 2006
Location: Jordan
Posts: 2,268
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I'll take a look at it
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Right now, I'm losing patience |
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#84 | |||
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,471
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I can't reproduce 2 at all ![]() Reverb is planned ![]() Quote:
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I like cats |
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#85 | |
Tomb Raider
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 12,046
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#86 |
Archaeologist
Join Date: Jun 2006
Location: Jordan
Posts: 2,268
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^ Yep that fixed it.
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Right now, I'm losing patience |
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#87 |
Archaeologist
Join Date: Aug 2010
Posts: 1,788
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Hi! I want to say that if you are about to make TR5 custom level using tomb5 and wonder why directional lights still don't work correctly - you need to update Tomb Editor. Please use latest version (which is 1.4.6 as of now).
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#88 |
Explorer
Join Date: May 2020
Posts: 552
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#89 |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,471
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big update coming up
![]() ![]() I know some of these might look confusing, but no worries, all will be explained by the time of release
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I like cats |
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#90 |
Student
Join Date: Nov 2019
Location: Dallas, TX
Posts: 244
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Holy wow, this is going fast! Just try not to overwork yourself too much, we're willing to wait for the awesomeness.
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