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Old 19-11-21, 19:52   #81
SLAYER
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I haven't played tr5 in a long time, and I didn't realise how much of a nightmare this game has become compatibility wise. I'm unable to run the game at resolutions higher than 640x480 without problems. The main issue seems to be FMV related. I hope these get fixed with newer releases.

@ANoDE not sure how you got the game to run at 1440. I keep getting "failed to setup DirectX" whenever I use resolutions higher than 1080. Edit: even at 1080, I only get the upper left corner of the screen.
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Old 19-11-21, 19:54   #82
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Originally Posted by SLAYER View Post
I haven't played tr5 in a long time, and I didn't realise how much of a nightmare this game has become compatibility wise. I'm unable to run the game at resolutions higher than 640x480 without problems. The main issue seems to be FMV related. I hope these get fixed with newer releases.

@ANoDE not sure how you got the game to run at 1440. I keep getting "failed to setup DirectX" whenever I use resolutions higher than 1080.
Have you tried dgVoodoo2? It fixes a lot of screen compatibility problems with the classics.
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Old 19-11-21, 20:12   #83
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Have you tried dgVoodoo2? It fixes a lot of screen compatibility problems with the classics.
I'll take a look at it
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Old 19-11-21, 20:17   #84
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Originally Posted by Kirishima View Post
I guess I'll add to the pile of requests.

1: Any plans to restore Lara's "hop" sound she makes when jumping. It works in the ps1 version, but not the pc or dreamcast versions.

2: Any way to make it so that music playback doesn't cause the game to pause for a split second when it has to load a different audio stream? It could just be an issue with my computer, but I've seen videos of the older games like 2 and 3 having the same issue on retro hardware with Win95/98.

3: This one's probably a nope or not anytime soon but I'll ask anyway for anybody else wondering: Reverb?
I remember looking into the hop sound a long time ago, I *think* the sounds aren't present in the level file. although, if it works in PSX, then I must be misremembering, or just wrong

I can't reproduce 2 at all

Reverb is planned

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Ah, ok - I've been playing at 1440p - the difference between 1x1 and 2x2 is quite small to be honest
Unfortunately, I don't know any colorblind players - I was just mentioning it, because I recently adapted several GUIs of mine at work because they weren't colorblind-friendly.
I'm sure a change in size (or a slightly different sprite) will work
will definitely do that! thank you :]

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Originally Posted by SLAYER View Post
I haven't played tr5 in a long time, and I didn't realise how much of a nightmare this game has become compatibility wise. I'm unable to run the game at resolutions higher than 640x480 without problems. The main issue seems to be FMV related. I hope these get fixed with newer releases.

@ANoDE not sure how you got the game to run at 1440. I keep getting "failed to setup DirectX" whenever I use resolutions higher than 1080. Edit: even at 1080, I only get the upper left corner of the screen.
FMVs cause trouble for me as well, I just disable them at the moment they will be fixed, hopefully soon :] I hope dgvoodoo2 works out. When the fixes come, it won't be needed :]
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Old 19-11-21, 22:06   #85
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Quote:
Originally Posted by SLAYER View Post
I haven't played tr5 in a long time, and I didn't realise how much of a nightmare this game has become compatibility wise. I'm unable to run the game at resolutions higher than 640x480 without problems. The main issue seems to be FMV related. I hope these get fixed with newer releases.

@ANoDE not sure how you got the game to run at 1440. I keep getting "failed to setup DirectX" whenever I use resolutions higher than 1080. Edit: even at 1080, I only get the upper left corner of the screen.
If you have part of game stretched across the entire screen go to .exe compatibility settings and set DPI mode to be performed by application.
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Old 19-11-21, 22:17   #86
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^ Yep that fixed it.
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Old 20-11-21, 11:49   #87
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Hi! I want to say that if you are about to make TR5 custom level using tomb5 and wonder why directional lights still don't work correctly - you need to update Tomb Editor. Please use latest version (which is 1.4.6 as of now).
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Old 20-11-21, 15:33   #88
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Here's another idea for the toggleable options list, the health/breath/speed bars are positioned a bit too low and should be moved close to the top of the screen, this position would work better visually.

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Old 20-11-21, 19:51   #89
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big update coming up


I know some of these might look confusing, but no worries, all will be explained by the time of release
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Old 20-11-21, 21:06   #90
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Holy wow, this is going fast! Just try not to overwork yourself too much, we're willing to wait for the awesomeness.
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