09-04-15, 19:26 | #1001 |
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Joined: Sep 2002
Posts: 8,073
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Started TRA last night! I'm riding the momentum into another game.
Love CD's Croft Manor once again. 4/8 on the relics so far, but not finished yet. I also completed Mountain Cave. I got 3/3 secrets but couldn't get the 'relic' (I presume it's above the exit, but I couldn't get up there). Clock ran to about 39 minutes. It's weird playing a sort of distorted version of TR1, but there were more improvements to the original level than annoyances IMO, most notably the surprise crumbling of the bridge and the improved puzzle for opening the exit door. I did miss the square room with all the shrubbery though. Can't have everything. Playing this very decent level made me think; why were CD so averse to levers and keys in TRL? |
09-04-15, 20:02 | #1002 |
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Joined: Feb 2008
Posts: 35,493
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Mountain Caves is one of the few levels that I think? is considered to be an improvement on the original. St. Francis Folly is the main one.
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09-04-15, 20:12 | #1003 |
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Joined: Jul 2006
Posts: 65,567
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Quite frankly i found core's version of those levels in the original better than in the remake they're still good in the remake just not as good as in the original.
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09-04-15, 20:15 | #1004 |
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Joined: Aug 2007
Posts: 4,335
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I hated TRA's interpretation of the Egypt levels. So dull, grey, and very frustrating imo.
I loved the Greece levels though. |
09-04-15, 20:25 | #1005 |
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Joined: Jun 2007
Posts: 3,549
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^ I hate Egypt levels too. It's like Crystal forgot to add any colors after they finished building the levels. Which is sad because the concept art is VERY colorful and vibrant. And those traps were like you said just frustrating. But the last time I played I whizzed through them like nobody's business.
It's a shame though - the Peru levels were (somewhat) faithful to the original, and Greece improved upon it. Atlantis had a nice warm color scheme but it was over before you can say Natla. |
09-04-15, 20:29 | #1006 |
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Joined: Jul 2006
Posts: 65,567
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It's a bit shameful how TRA levels weren't as good as they were in the original because of the colors and controls.
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09-04-15, 20:55 | #1007 | |
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Joined: Feb 2014
Posts: 19,214
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Quote:
Here are some colour corrections I did a while back to demonstrate this. Obviously these are just colour graded in Photoshop and would look much better if Crystal had actually used yellow to begin with: |
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09-04-15, 20:59 | #1008 |
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Joined: Jun 2007
Posts: 26,911
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It wasn't just a matter of applying a different colour filter ontop. They should've had much more colour in the textures and especially in the lighting. That goes for the entirety of the game, though. It all looked dull and grey and boring.
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09-04-15, 21:10 | #1009 |
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Joined: Aug 2014
Posts: 7,183
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^Exactly. The colour palette was veeery poor compared to TRI's. The latter was so pleasing to look at, with all these colourful sceneries.
Lovely work, @Trenty Does SweetFX provide a nicer look to TRA? |
09-04-15, 21:18 | #1010 | ||
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Joined: Feb 2014
Posts: 19,214
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Quote:
Quote:
I agree with what you say about the colour palette compared to TR1. I think Crystal made a mistake there by opting for such washed out colours with mainly a grey-brownish palette VS the vibrant saturated colours of TR1. I think they probably wanted to make it as gritty and 'realistic' as possible which I don't think was necessary. Particularly Egypt is usually thought of as 'yellow' so they should definitely have opted for that in my opinion. The way they did it is still good though. |
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