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#41 |
Student
Join Date: Nov 2015
Location: "No Chance Old Man"
Posts: 109
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#42 | |
Professor
Join Date: Dec 2010
Posts: 2,530
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Cheers.
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#43 | |
Student
Join Date: Nov 2015
Location: "No Chance Old Man"
Posts: 109
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And the fact that if you can some view in someway or form of figuring what causes the crash it seems whatever is abnormal or the game just fails to load because of some change file or slight change maybe but I might not be the model but the file tied like how unity uses animations or effect specifically for the one model and I get a feeling you have already did this already and this thread kind of useless, but oh well. |
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#44 |
Student
Join Date: Nov 2015
Location: "No Chance Old Man"
Posts: 109
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(sorry for repost mods please delete the one above)Meh, I thought changing the size of the bigfile would work.
And the fact that if you can some view in some way or form of figuring what causes the crash it seems whatever is abnormal or the game just fails to load because of some change file or slight change maybe but I might not be the model but the file tied like how unity uses animations or effect specifically for the one model and I get a feeling you have already did this already and this thread kind of useless, but oh well i am still going through with it also I see that the script files as well as one .obj file that is not an actual obj but those I also have questions for. Last edited by GaviCroftREmix; 04-02-20 at 02:47. |
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