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Old 03-03-20, 15:23   #121
adamtombraider
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How can the Shotgun glitch be fixed the Tomb Raider 3 shotgun appears glitched in almost every level in the editor can it be fixed.
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Old 03-03-20, 16:15   #122
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No. It's missing geometry. you need to either fix the missing polygons or port it correctly from tr3
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Old 03-03-20, 20:40   #123
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Its only with the TR4 Lara model that looks glitchy
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Old 04-03-20, 05:55   #124
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In TR3 some faces were textures with a color only (something that is just not possible in TR4-5) instead of a texture. When Core "ported" their model to TR4, those faces have been removed, so that's why they need to be added back. Or the mesh to be re-imported, I think our custom tools automatically convert colors to textures.

Also, this is not the right place to ask, this thread is for suggestions and ideas of tutorials.
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Old 08-04-21, 18:49   #125
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I'd love to see an updated and in-depth tutorial on the Blender workflow for both Strpix and Tomb Editor.

There has been so many advancements in outfit/object creation that it's quite unclear where exactly to start and which methods are outdated.
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Old 09-04-21, 12:13   #126
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Sadly you can't properly import Lara model using TE/WT, because tomb4 requires hardcoded vertex indices to be attached to skin joints, and WT doesn't allow changing that because we don't have anyone who's capable of implementing it.

For now, you still need to use old strpix workflow to import new outfits. It is possible to import Lara model in WT though, then compile draft level with TE using imported Lara model, then export Lara skin + joints via WadMerger to legacy .wad format and then remap vertices in strpix as usual.

But you can totally import everything else in WT without hassle, including statics and multimesh objects. It shouldn't cause problems. Just make sure you have your meshes textured.
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Old 09-04-21, 18:38   #127
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Quote:
Originally Posted by Lwmte View Post
Sadly you can't properly import Lara model using TE/WT, because tomb4 requires hardcoded vertex indices to be attached to skin joints, and WT doesn't allow changing that because we don't have anyone who's capable of implementing it.

For now, you still need to use old strpix workflow to import new outfits. It is possible to import Lara model in WT though, then compile draft level with TE using imported Lara model, then export Lara skin + joints via WadMerger to legacy .wad format and then remap vertices in strpix as usual.

But you can totally import everything else in WT without hassle, including statics and multimesh objects. It shouldn't cause problems. Just make sure you have your meshes textured.
The thing is, when I try to open a TR4 compiled with TE/TRNG with WadMerger it crashes
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Old 09-04-21, 20:43   #128
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Quote:
Originally Posted by Richard_trle View Post
The thing is, when I try to open a TR4 compiled with TE/TRNG with WadMerger it crashes
Same here! I tried to remap the meshswaps by importing lara skin into a .wad, but WadMerger 1.98 just can't read tr4 files that were created via TE. Is there a work-around?
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