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Old 16-06-21, 17:43   #1
l.m.
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Default akyV Triggers / ConditionNG in TE?

Is there a possibility to integrate the new AkyV Triggers in the TE so that I can export a new condition like that (per example) "check orientation of Turn Switch object" like I had read in the thread:

https://www.tombraiderforums.com/sho...d.php?t=215095

C215: Object generally. Moveable (including Lara) or Statics object has <#> orientation

It would be great if we can extend the TRNG with additional Triggers like we can in the NG Center (sadly we can only use NGLE to export those new triggers).
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Old 16-06-21, 17:48   #2
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Please read Tomb Editor FAQ.
https://www.tombraiderforums.com/sho...d.php?t=221814
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Old 16-06-21, 17:52   #3
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no
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Old 16-06-21, 18:35   #4
l.m.
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ok thank you guys.
I will check possibility in "original TRNG" or will export with NGLE.
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