27-09-22, 17:22 | #91 |
Member
Joined: Feb 2009
Posts: 405
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The Pushable does not have sound.
I use the default TEN lara. |
28-09-22, 05:12 | #92 |
Member
Joined: Jan 2009
Posts: 2,091
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Slope collision bug
Hi, I think I noticed a bug with illegal slope collision:
In TEN, when Lara jumps onto the very edge between an illegal slope and flat ground, she "bounces" off the slope (first clip) instead of sliding downwards normally like in TR4 (second clip). |
28-09-22, 10:23 | #93 |
Member
Joined: Apr 2022
Posts: 41
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Did something change with AI pathinding in the recent update? Some entities will not attack Lara even when she is on the same floor in the same room. As if an invisible wall is stopping them.
Some offenders: Bear, Ape, Small Spider, Raptor, Rat, Venice Goon. Or did I just not notice before, and do these older entities still need some fine-tuning in later updates? (I do remember TR4 objects having priority) Regards |
28-09-22, 13:56 | #94 | ||
Member
Joined: Feb 2009
Posts: 405
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there is a save / load issue when you script timers (or sequence events)
After a timer is executed and you save and load a game the exe will crash to the desktop. There is no log entry to resolve this issue so I think the bug is in TEN itself. Can anybody confirm this bug? You can test this with this example script: Quote:
(there is a small bug in 1.0.2) You have to fix manually the Engine/EventSequence.lua file in line 43: Wrong: local Timer = require("Timer") Right: local Timer = require("Engine.Timer") EDIT: It was my issue. You have to declare "local EventSequence = require("Engine.EventSequence")" not in a function but onto the top of the level.lua script: Quote:
Last edited by l.m.; 28-09-22 at 16:36. |
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29-09-22, 16:40 | #95 |
Member
Joined: Feb 2009
Posts: 405
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If the sides of a raising block consist of only one face (instead of 4 faces per one side like in TR4), it WILL not display properly, see screen.
If there are 4 faces per side it works. Last edited by l.m.; 29-09-22 at 16:42. |
01-10-22, 17:44 | #96 |
Member
Joined: Apr 2013
Posts: 39
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I tried using the node functions. I tried DrawTextForTimespan. If I enter text with accented letters, the game crashes. The log file does not contain any errors
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05-10-22, 13:02 | #97 | |
Member
Joined: Feb 2009
Posts: 405
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Quote:
You also can post issues directly at github: https://github.com/MontyTRC89/TombEngine/issues |
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05-10-22, 15:49 | #98 |
Member
Joined: Mar 2021
Posts: 30
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I have noticed that the following objects are not working:
COLOR_LIGHT BLINKING_LIGHT PULSE_LIGHT STROBE_LIGHT ELECTRICAL_LIGHT |
05-10-22, 17:05 | #99 |
Member
Joined: Nov 2019
Posts: 908
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Yes because in TEN, you're supposed to use Lua functions or node system (if they have light/particles stuff already) to implement particles and lights with certain behaviour
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05-10-22, 18:31 | #100 |
Member
Joined: Mar 2012
Posts: 3,741
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Mh there is code though, and the slots are there. Maybe it doesn't work now, and indeed you can create dynamic lights in Lua, but have those slots actually been deprecated?
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