23-03-17, 13:19 | #10721 |
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Joined: Jun 2015
Posts: 8,193
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^ Yeah, it was done by Lyle Croft on TRF. It is gorgeouly edited and is very enjoyable to watch.
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25-03-17, 07:10 | #10722 |
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Joined: Jan 2008
Posts: 5,140
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25-03-17, 08:12 | #10723 |
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Joined: Dec 2014
Posts: 2,530
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i just noticed something, Legend has pretty much the same elements from AOD: Streets, Ruins underneath urban areas, Facilities, Abandoned buildings, Urban areas, Roof tops, and so on. so why do people keep saying AOD isn't a TRGame because it has urban areas, when legend has them too, but it rarely gets brought up in any discussion (from my experience of course), is it just because they hate the game? on a side note, people don't like to see AOD winning for some reason, when AOD wins a "Which TR has the Best Soundtrack" Poll or even "Which TR has the best story line" Poll people seem to get pretty upset and say it is overrated, but that's not true people are just giving credit where it is due. :////
Last edited by laracroft1997; 25-03-17 at 08:24. |
25-03-17, 10:00 | #10724 | |
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Joined: Mar 2016
Posts: 3,128
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Quote:
Even in "the wild" you can tell people love aod; official polls, fan art and news gets a tonne of attention from fans And still people outside keep saying... "Even most Die Hard fans™ weren't impressed by it" Like what |
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25-03-17, 10:09 | #10725 | |
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Joined: Apr 2015
Posts: 4,837
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It's like having a Lord of the Rings game that takes place only in Mordor... which, oh yes, is what Shadow of Morder does, and I don't like that game either for exactly that reason... |
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25-03-17, 10:35 | #10726 | ||
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Joined: Nov 2015
Posts: 2,712
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"Even the most die hard fans.." No. Most die-hard fans still love AOD to the point it's got an entire sub-fandom within the Tomb Raider fandom, say what |
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25-03-17, 11:25 | #10727 | |
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Joined: Jun 2013
Posts: 13,255
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Quote:
Legend : Bolivia (and Bolivia Redux obviously) , Ghana , Nepal , 90% of Peru , 90% of England are all ruins/tombs/ancient settings , we have only 2 levels that are modern : Japan (that is very short) and Kazakhstan , that's like : 80% of the game is tombs/ruins and 20% modern . AOD : Everything is urban , except the following : Tomb of Ancients , Hall of Seasons , The Lost domain and The Vault of Trophies . That's like : 80% of the game urban and 20% tombs/ruins . See ? it's not only about the two games sharing some locations , it's the ratio and the balance that's where Legend excels and AOD fails . Last edited by Patrick star; 25-03-17 at 11:29. |
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25-03-17, 11:40 | #10728 |
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Joined: Mar 2008
Posts: 33,703
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Every time I accidentally shot a monk, I'd restart from my last check point. Felt too guilty.
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25-03-17, 11:56 | #10729 | |
Inactive
Joined: Nov 2006
Posts: 31,273
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Quote:
I've also always been of the opinion that it's not so much tombs/caverns/temples/chambers that make the TR game, it's the level design, exploration and tasks. This is why I have no problem with and like VCI and London. |
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25-03-17, 12:13 | #10730 | |
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Joined: Jun 2013
Posts: 13,255
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Quote:
To each his own btw , I don't intend to say that the game has to take place in nowhere but tombs and ruins to be a TR game , but at least it has to have a minimum of that (imo) , and AOD doesn't . I won't say that AOD isn't a TR game because it's ratio of Tombs and modern is messed up (overall , I don't have this tendency of saying this is TR and this is not etc) , but in the setting , tone and theme aspects , Legend beats AOD . And for the record , I don't even think that AOD has better gameplay than Legend , but for completely different reasons . AOD's obviously more challenging , but for reasons that has nothing to do with its level design , tasks or puzzles . Last edited by Patrick star; 25-03-17 at 12:19. |
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