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#221 |
Member
Joined: Apr 2012
Posts: 12,661
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Thank you for posting this. From my TRLE knowledge, the PC version of sleeping with the fishes definitely has a different engine than regular TR3. I am sure is the issue is some functionalities were probably hardcoded to level number, since it is not the first entry we had these behaviors.
I am however not a programmer and am unable to help you in a technical way, sorry! |
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#222 |
Golden
Joined: Apr 2013
Posts: 1,471
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The green liquid is crashing the game because Reunion is now level 7… which would be Madubu Gorge.
Death tile behaviour is hardcoded per level so I reckon it's trying to find the river rapids death animation, then crashing because it's not in the level. Are you able to kill Sophia? That's hardcoded too TR3 and TR3 gold are identical engines however anything level-specific is hardcoded and has to be changed in the exe (this might affect enemy behaviour in SWF) |
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#223 |
Member
Joined: Aug 2021
Posts: 146
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Hi FindingTheLost, I just wanted to say that the work you’ve been doing is fantastic and it’s great to see that this project hasn’t been left for dead. I think splitting the level is as good of a solution as we can get at this point.
I've been wondering if Croft Manor could be used as an extra level slot? I’m assuming it can’t if it’s separate from the main game’s level structure but I don’t know exactly how it works, maybe it can be utilised somehow |
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#224 | ||||
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Joined: Feb 2025
Posts: 2
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#225 |
Member
Joined: Apr 2012
Posts: 12,661
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