01-09-21, 18:52 | #431 |
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Joined: Jul 2007
Posts: 1,887
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I'm currently in the midst of creating a TR1 themed level and I once again am in need of a little help. I'd like to know how to: 1.) Remove the display name of ammo located underneath the Weapon name. 2.) Disable the Choose Ammo screen, so when you select a weapon, it just goes straight back in game. 3.) Set a custom amount for ammo pickup. |
02-09-21, 21:01 | #432 |
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Joined: Aug 2017
Posts: 86
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Rotating object
Hello, I am using the Classic Inventory Plugin and I have a problem with a puzzle item that Lara takes from the wall using the crowbar (so with OCB 2). In the inventory the item rotates making turns away from the center. I know that this is because the item is attached to the wall and it is not centered. But how can I make the puzzle item rotate normally like the other objects in the inventory? I tried to use CUST_CINV_ITEM_DISPLAY, but I only managed to shift the height and the distance of the item...
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30-09-21, 01:20 | #433 |
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Joined: Aug 2013
Posts: 709
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^
I'm also having an issue with CUST_CINV_ITEM_DISPLAY.. I'm wanting to change the rotation of my medi pack by 90 so it's standing in the inventory, so I put this in my script: Code:
Customize= CUST_CINV_ITEM_DISPLAY, CINV_ITEM_BIGMEDI, CINV_DISPLAY_IDLE, |
30-09-21, 01:54 | #434 | |
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Joined: Aug 2001
Posts: 4,748
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Quote:
I hope this makes sense |
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30-09-21, 04:12 | #435 |
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Joined: Aug 2013
Posts: 709
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^
Yes! That helped a lot I didn't know about the debug mode, I got it working now thanks! |
30-09-21, 11:28 | #436 |
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Joined: Aug 2001
Posts: 4,748
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You're welcome! It took me sooooo long to figure out a lot about this awesome plugin, and i still don't know half of it
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10-10-21, 23:32 | #437 |
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Joined: May 2019
Posts: 348
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^This advice Justin literally just answered a hard question for me and saved me so much time today! haha. I do have one question
In my script I'm using Customize= CUST_CINV_ITEM_DISPLAY, CINV_ITEM_CROSSBOW, CINV_DISPLAY_PICKUP, IGNORE, IGNORE, IGNORE, CINV_FALSE, X, Y, Z, CINV_FALSE, IGNORE, IGNORE, IGNORE, IGNORE Customize= CUST_CINV_ITEM_DISPLAY, CINV_ITEM_CROSSBOW, CINV_DISPLAY_IDLE, IGNORE, IGNORE, IGNORE, CINV_FALSE, X, Y, Z, CINV_FALSE, IGNORE, IGNORE, IGNORE, IGNORE Some reason it says these are duplicates but I'm using CINV_DISPLAY_IDLE & CINV_DISPLAY_PICKUP. One line for the inventory item, and the other for the pickup image. Is there a way around this to avoid duplicates with this script? One last thing, I found in previous post for disable choose ammo. Some reason it didn't work for me. I triggered the TG as well. Not sure what's going on. Customize= CUST_CINV_ITEM_ACTION, CINV_ITEM_CROSSBOW, CINV_ACTION_CHOOSE_AMMO, IGNORE, IGNORE, IGNORE, 1, IGNORE TriggerGroup= 1, $018000, 0, $64 ; always false Last edited by Stryke; 10-10-21 at 23:49. |
10-10-21, 23:54 | #438 | |
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Joined: Aug 2001
Posts: 4,748
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Quote:
So you need to combine the two lines like this: Customize= CUST_CINV_ITEM_DISPLAY, CINV_ITEM_CROSSBOW, CINV_DISPLAY_PICKUP, IGNORE, IGNORE, IGNORE, CINV_FALSE, X, Y, Z, CINV_FALSE, IGNORE, IGNORE, IGNORE, IGNORE, CINV_DISPLAY_IDLE, IGNORE, IGNORE, IGNORE, CINV_FALSE, X, Y, Z, CINV_FALSE, IGNORE, IGNORE, IGNORE, IGNORE |
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10-10-21, 23:56 | #439 |
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Joined: May 2019
Posts: 348
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Oh my thank you very much. Things looks so much better!
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17-11-21, 00:18 | #440 |
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Joined: Aug 2001
Posts: 4,748
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Disable F5?
Hullo again everyone!
Is there a way to disable the quicksave shortcut with the classic ring? This isn't to actually disable saving, I actually want F5 to open and select the memcard instead of going directly to the save panel. Now the reason for this is because I really like the custom savegame panel with the preview image of the save. The screenshot doesn't save correctly when using F5 while using the classic ring (it works fine if you manually select the memcard). |
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