01-12-18, 22:15 | #11 | |
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Joined: Nov 2018
Posts: 4
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Quote:
What am I doing wrong? Code:
Traceback (most recent call last): File "C:\Users\ARCHIMED\AppData\Roaming\Blender Foundation\BIender\2.76\scripts\addons \io_TR9 mod_tool_vO_4.py". line 2218, in execute exported = do_export(self, context, props, filepath, bSmoothOverlapVertex) File "C:\Users\ARCHIMED\AppData\Roaming\Blender Foundation\Blender\2.76\scripts\addons \io_TR9_mod_tool_vO_4.py", line 1087, in do export f = open(filepath,'rb') FileNotFoundError: |Errno 2) No such file or directory: 'E\\A_new_Lara\\Work\\BIenderwork\\Lara_.3ds.mesh' location: <unknown location>:-l |
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01-12-18, 23:01 | #12 |
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Joined: Jan 2009
Posts: 9,827
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If someone could help it'd be nice. The last few weeks I was trying to use this method and I have been able to replace textures. but not the model. Apparently Aman (the tools maker) had the same problem as me, that one of the tools targets the wrong file, so when extracting a DRM the mesh files aren't present. I managed to extract it from the right source, but importing is not working.
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14-01-20, 20:33 | #13 |
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Joined: Aug 2016
Posts: 1,146
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Hello, sorry for bringing up this thread again.
I was trying to mod TR2013, I manually classified all the folders and groups of textures related to the tank top, but I'm having problems with 2 of them. While all the other textures are injected again in the patch with no problem, ready to be used in game, 2 textures make the cmd crash at some point. It's not fault of the modified files because it does the same even if I use the original unpacked image... These textures are, concerning the tank top: - Her base color texture, number 319, found in "cine_v1_lara" - Her shirt totally full of blood, number 433, found in "lara_fullblood". All the others get injected successfully. More precisely, the cmd crashes when it's trying to decompress sections in order. I know I can't solve it by myself but if by miracle Gh0stblade reads this maybe he can fix, or suggest a workaround. I'm using the last tools from the links provided in this thread. |
14-01-20, 22:54 | #14 | |
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Joined: Dec 2010
Posts: 2,773
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Quote:
Cheers. |
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15-01-20, 12:07 | #15 | |
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Joined: Aug 2016
Posts: 1,146
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Quote:
Well that means some parts can't be modded because the tank top texture in cine_v1_lara is used at least in the first part of the game (I was testing it where she sees the sun the first time, outside the cave, I don't know in which other areas is used). Does it affect only textures? If so, I may try with TexMod for that... I didn't try it yet. But other textures in cine_v1_lara were injected successfully. Actually I wanted to slightly change also the geometry, like in this tutorial. I hope the glitch won't affect 3D models too that refer to the same part of the game... Last edited by dinne; 15-01-20 at 13:18. |
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09-08-20, 12:53 | #16 |
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Joined: Jul 2011
Posts: 3
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Hi could some help me about info what a get a wrong, i'll try to replace v3_lara_aviatrix with jacket from TRL (Nepal) but i get this error:
Code:
File "D:\Blender\2.76\scripts\addons\io_TR9_mod_tool_v0_4.py", line 2218, in execute exported = do_export(self, context, props, filepath, bSmoothOverlapVertex) File "D:\Blender\2.76\scripts\addons\io_TR9_mod_tool_v0_4.py", line 1915, in do_export newVertBuff[pos:pos+4]=pack("hh",int(GroupUVArray[i][j][c].x*2048),int((GroupUVArray[i][j][c].y)*2048)) struct.error: short format requires SHRT_MIN <= number <= SHRT_MAX How to solve this problem, i understand right i have to many vertex, and need split it to many parts as same as original? EDIT: OK, i workaround it, UV misplaced too far from center, i think it's a bug from xps importer, but another bug, rope flying upper Lara's head, some have idea? Last edited by Dmitry; 09-08-20 at 14:04. |
29-08-20, 00:17 | #17 | |
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Joined: Oct 2015
Posts: 26
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Quote:
Last edited by aman11; 29-08-20 at 09:05. |
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11-10-20, 12:24 | #18 |
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Joined: Dec 2016
Posts: 1
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Hi,
I'm trying to unpack the latest steam version of the game, but when I use the unpacker, most of the files are missing/not extracted. Does anyone have any advice on the issue? Many thanks, ger4 |
24-12-21, 20:11 | #19 |
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Joined: Dec 2021
Posts: 2
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I know this thread is dead and I doubt anyone will see this, but I am sort of at my wit's end. I have been trying for the last 2 weeks to use this method, and have been able to successfully alter lara's model in the benchmark movie, as well as in the "Extras" collectible models.
However, the replacements do not show up during actual gameplay, no matter what I do. I can't for the life of me figure out why this is or what to do about it. I have tried this with all 5 versions of lara, as well as the laracroft_clean.drm. I've even tried rolling back my version of the game to the initial release version (from way back in early 2013), but no dice. In the off chance anyone sees this, does anyone have any advice? Last edited by dormopoles; 24-12-21 at 20:18. |
30-12-21, 20:17 | #20 | |
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Joined: Mar 2018
Posts: 1,808
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Quote:
v1_lara_cine.drm = for the very first cutscene where Lara is about to drown in the sea and then reaches the island v2_lara_cine.drm = for the entire gameplay section inside the cave, until the part where Lara takes Sam's backpack v2_lara.drm = since Lara takes Sam's backpack, until a point that I am not sure which one is what I usually do in my mods is to mod Lara's Aviatrix outfit with my custom model instead of replacing the rest of the default outfit, because it's separated in too many drms and it's too much of a bore v4_lara.drm v4_lara_cine.drm v5_lara.drm v5_lara_cine.drm while with the Aviatrix outfit you would only need to mod: v3_lara_aviatrix.drm v3_lara_aviatrix_cine.drm |
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