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#21 |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,499
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Thank you, I will look into the crossbow :]
And yes, we have a few fixes planned for fog. unsure yet if we’ll change the fog color in certain levels but it’s totally possible! (like the blue in Temple of Karnak, I think it was a typo from someone. And, the Dreamcast version fixed it, even. It’s brown there)
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I like cats |
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#22 |
Archaeologist
Join Date: Jul 2020
Location: United States
Posts: 1,446
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^ Oh, how fantastic!
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"Rodents, I wouldn't wonder. *Big* rodents." |
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#23 |
Archaeologist
Join Date: Jan 2012
Posts: 2,177
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It's really great !!! I loved what you did for TR5 !!
Can't wait to try it with TR4 ! ![]() |
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#24 |
Legend
Join Date: May 2006
Location: Sweden
Posts: 26,040
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Potentially stupid question: does this work for The Times Exclusive as well?
I'm aware TE has a few issues that are unique to it, because of the incomplete wad used to make the level IIRC, but baseline compatibility ought to be the same, no? (assuming they use the same stock tomb4.exe, which I suppose might not be the case) Last edited by tomblover; 14-03-22 at 10:17. |
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#25 |
Explorer
Join Date: Oct 2011
Posts: 740
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Didn't the ps1 version have a screen flash effect for the flash grenades?
Also was just testing an Alexandria save for compatibility, and for some reason explosive crossbow ammo wouldn't destroy the targets in that target practice area in Coastal Ruins. It's probably just me, though... |
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#26 |
Student
Join Date: Aug 2021
Posts: 138
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Troye! This is incredible! Like others have said, I definitely wasn't expecting this to come so soon after tomb5 but I'm so happy it has. Once again you guys have come to the rescue of another classic TR on PC and it's great to see TLR get some modding attention. The addition of Lara actually aligning with the slope she's crawling on is such a cool feature
![]() There's 2 things I wanted to ask about: The first being the art gallery available on the Dreamcast version. It's not an important feature at all but could that be added to this? The second thing being echo and reverb effects from PS1 - are they possible to have on PC? I don't know how much you are able to actually alter these games with the tools you have so I'm sorry if these are silly requests lol |
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#27 |
Explorer
Join Date: Oct 2011
Posts: 740
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@Ameliorator
I doubt the art gallery will be supported, but I did ask a similar question about reverb in the Tomb5 thread and Troye said it was planned. May also be the case for Tomb4, but that's just speculation. Reverb does seem to be possible since several TRLE levels appear to have it implemented from some of the videos I've seen. |
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#28 |
Historian
Join Date: Aug 2012
Location: London, England
Posts: 485
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Hey this is awesome! Thank you for all your hard work and dedication to Tomb Raider and it's community!
![]() Question: Is there a way to have the game in widescreen but without stretching the FMV's, HUD and Text? If there isn't, would it be possible to add something like that please? Last edited by ToMbRaIdErxFtW; 14-03-22 at 14:25. |
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#29 |
Historian
Join Date: Feb 2016
Location: The Floating Islands
Posts: 267
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These patches are always so amazing. Thank you good soul!
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"You are the light and way that they will only read about..." |
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#30 | ||||||
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,499
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![]() But, the cutscenes may not work properly, I haven’t tested it! Quote:
![]() As for the crossbow bug, another user reported they can’t use them to damage enemies, so I’m pretty sure it’s a decompilation bug. Will be fixed asap! Quote:
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I like cats Last edited by Woops; 14-03-22 at 14:45. |
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