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Old 14-03-22, 17:02   #31
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Congrats on the release. I can't wait to replay the game with this. I've been holding off for possibly 10+ years.

and I love the discord thingy! totally unexpected.
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Old 15-03-22, 05:32   #32
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Quote:
Originally Posted by Woops View Post
If you were using Steam or GoG, then they are 100% compatible. if you get issues with either, let me know CD version saves will probably either crash or reload Lara at the wrong place.
Everything works perfectly with my old saves so far (playing the GOG version).

Just a few issues I've noticed, but they may be general TR4 stuff, or just issues on my end:

1) When skipping the cutscene in Angkor Wat of Lara finding her backpack, the meshswap of her having the backpack doesn't seem to happen. This probably is related to the act of skipping the cutscene before she puts it on, rather than your patch itself, so no biggie.

2) At the end of Temple of Horus, after the cutscene of Lara placing the amulet to seal the trapdoor, if I save and reload after this point, the trapdoor is no longer there. Not sure if this was always a bug in TR4, or if this is something new - I never noticed it until now.

3) Why does my loading screen with the text look like this? The text is so high and close to the bar, it's not aesthetic like in the screen you posted. Could it be related to my resolution? I play at 1920x1440 as this has always been best for my widescreen monitor.



4) I am guessing since this patch allows for black smoke the be shown, this here is part of the result? I like the black smoke effects for explosives like the grenades and crossbow, but I believe here it looks a little strange as shown in this screen. Is this what Core intended? I believe in the unaltered PC version the smoke here is white, and I guess it's just what I'm used to.



* * *

All that aside, this is a truly amazing patch and I love these changes to enhance TR4 just like you did with TR5. Thank you very much

My personal wishlist and requests would be:

- Can we have an ammo counter like you added for TR5?
- Is it possible to stop enemy corpses from fading? (I believe the other patch that does this does strange things with the camera, particularly noticeable when Lara uses the crowbar.)
- Is it possible to enable the crawlspace-roll, roll-out-of-crawlspace, and pickup-item-while-in-crawl-position (not crouch position) ? I guess this would depend on if the animations are present in the Lara object of each .tr4 level file, and I'm not sure if all the level files have those revised Lara objects.
- I remember you mentioning you didn't want to tamper with level files when it comes to TR5, so this may be the same issue for TR4. But, the Young Lara skin for both 4 and 5 has a missing face on her left hand that has always driven me crazy. Would be nice if it could be fixed someday.
- Is editing the script file part of this project? Because it would be nice to finally get a fix for TR4's misspelled "SEPERATE" in the inventory options. It should be "SEPARATE". It's correct in TR5
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Old 15-03-22, 07:42   #33
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I assume Core placed SMOKE_EMITTER_BLACK there that's why it's black now.
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Old 15-03-22, 09:49   #34
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@Ameliorator

I doubt the art gallery will be supported, but I did ask a similar question about reverb in the Tomb5 thread and Troye said it was planned. May also be the case for Tomb4, but that's just speculation. Reverb does seem to be possible since several TRLE levels appear to have it implemented from some of the videos I've seen.
Quote:
Originally Posted by Woops View Post
As Kirishima said, the gallery isnít planned, but the reverb is
Hey, thanks both of you for getting back to me about this. Great to hear about the reverb

I also agree with .snake. that it would be great to have enemy bodies not fade and having the crawlspace-roll if possible
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Old 15-03-22, 09:51   #35
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Quote:
Originally Posted by .snake. View Post
- Is it possible to enable the crawlspace-roll, roll-out-of-crawlspace, and pickup-item-while-in-crawl-position (not crouch position) ? I guess this would depend on if the animations are present in the Lara object of each .tr4 level file, and I'm not sure if all the level files have those revised Lara objects.
I am in no way Troye, but I can safely assume this would probably not be possible without modifying the files themselves, due to the fact the animations you mention are non present into the .tr4 files .w.
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Old 15-03-22, 11:47   #36
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Hi everyone!
Today I am announcing a little project that I, along with ChocolateFan, have been working on, a few knew this day was coming already, and here it is! the tomb4 project! (in all lowercase).
Youíve done it again Troye and ChocolateFan! Itís phenomenal how quickly tomb4 came out so soon after tomb5! I'm delighted to see many of the same features in tomb5 are now also available in tomb4.

I got a small request if itís not too much trouble, is there any chance the loading screen text can be made toggleable, so a theoretical PC option would hide the text?

Moreover, a huge thank you to the team for your hard work in making tomb4 a reality! Itís a good excuse to replay TLR and to fall in love with it again.

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God is real and their name is Troye
If Carlsberg did gods.
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Old 15-03-22, 16:14   #37
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4) I am guessing since this patch allows for black smoke the be shown, this here is part of the result? I like the black smoke effects for explosives like the grenades and crossbow, but I believe here it looks a little strange as shown in this screen. Is this what Core intended? I believe in the unaltered PC version the smoke here is white, and I guess it's just what I'm used to.



* * *

The smoke was supposed to be like that. It's black on ps1 version. PC had incorrect white smoke.
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Old 16-03-22, 11:41   #38
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Ammo counter, kills counter and option to remove enemy's corpses fading out would be awesome

Thank you so much again!

Last edited by Nuke; 17-03-22 at 07:05.
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Old 16-03-22, 22:24   #39
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Quote:
Originally Posted by Woops View Post
Should be compatible, should be the same installation process
But, the cutscenes may not work properly, I haven’t tested it!
I can confirm it does not work; the strings are messed up and everything crashes when you hit New Game.

(I haven't tried loading a save file, because I don't have any handy at the moment, so maybe loading into the level itself works, and it's just the preceding cutscene that makes the game crash)

If it were somehow possible to add the level to TR4 as it is, through an extra menu option or something, I suppose that would be ideal - but you might not be able to replicate TREP features to that extent, of course...
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Old 16-03-22, 23:12   #40
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Having played with this I can say this is an awesome project! I did however stumble across a problem: the game crashed after I completed a level. More specifically, Temple of Karnak. I think it might be worth it to mention that I am playing the game throught Peixoto's tool.
Also, I don't know if you guys are open for suggestions/ideas, but I always disliked this feature while you're pressing the look button that Lara gets slightly transparent, I feel like if it wasn't for that I could've gotten some very good screenshots. Also, the black bars on cutscenes have always felt innecesary to me
Keep up the good work!
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