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Old 14-11-22, 00:29   #381
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Originally Posted by Zebra View Post
I don't think it's just the time of day. Like, that may be the reason why certain scenes in previous trailers looked better (I don't think that they've downgraded anything) but just in general, their lighting tech doesn't look that great. I mean, it doesn't look awful or anything, it's a fine-looking game, but it's not exactly a graphical showcase, either. Their global illumination solution isn't doing too well. But then that's always been a bit of an issue in open world games with dynamic time of day (just compare the lighting in Assassin's Creed: Unity, which had static time of day and baked lighting, with that in Assassin's Creed: Odyssey, which had a dynamic time of day and dynamic lighting). And it makes sense that it looks like a last-gen game, I mean, it is cross-gen.
You may be confused. AC Unity doesn’t have static time. I actually took some pics esrlier today as I’m playing the game for the first time now. I’ll post the pics tomorrow when I’m back on my PC. Lighting definitely looks weird at certain times

Edit:

Here it is:



VS



Edit 2: sorry, you're right. The game has static day time. I was confusing it with black flag which actually had full cycles, and with the fact that some missions happened at night in Unity. But still, the first pic still shows lighting can look bad in certain situations

Last edited by Vaskito; 14-11-22 at 08:44.
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Old 16-11-22, 12:43   #382
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The combat.... the combat... aahhh the combat...

If you need to use color coded shilelds to tell players which spell to use, why not just have all shields be breakable with the same spell? Or, have different types of shields that look the same BUT have players learn what works and what doesn't based on previous knowledge on the enemy type?

Also, I like how proud the guy was when he explained that incoming attacks are basically telegraphed by a vertical aura coming out of the enemy's head, and deflected automacally by just pressing a button.

This is so close to being a rhythm game at this point.
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Old 16-11-22, 12:48   #383
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This seems to be similar to AC combat, where you'll press a button to incoming attacks to parry/deflect them, or deflect->counterattack

Last edited by Vaskito; 16-11-22 at 12:49.
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Old 16-11-22, 13:22   #384
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yeah, AC/Batman Arkham is the go-to for videogame adaptations these days.


On another point, some of the questions brought up in this presentation makes me wonder... could it be that some fans expecting too much freedom from this game? I get the feeling that some are expecting this to be some sort of real life simulation where you can just go to classes whenever you want, go anywhere anytime you want... when in reality this is going to be just a fantasy RPG with a traditional mission structure and content locked behind story progression.

Last edited by killchan; 16-11-22 at 13:25.
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Old 16-11-22, 13:58   #385
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I think they touched on that subject, as people wondered if you could attend classes, etc. and they said classes are story-related only.

Something a lot of pepople may not remember, is that the game is much bigger beyond the castle as there will be dungeons and an open world out there
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Old 05-12-22, 14:54   #386
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They've just released a video with the music from the game, played live



So gorgeous, and so familiar with the movies arrangements with their own spin. I'm in awe
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Old 14-12-22, 18:10   #387
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Vaskito sissssss, this is for you.
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Old 14-12-22, 18:15   #388
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Vaskito sissssss, this is for you.
I'm watching, and having a meltdown! It looks so GORGEOUS! And seasons!!!!!!!

The combat! The multiple tasks! The customization!

Last edited by Vaskito; 14-12-22 at 18:31.
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Old 14-12-22, 18:38   #389
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I'm watching, and having a meltdown! It looks so GORGEOUS! And seasons!!!!!!!

The combat! The multiple tasks! The customization!
Not going to lie, I think they really got the recipe down. I feel like they have an excellent understanding of their audience and what they are interested in.

This is a pretty spectacular approach for a Harry Potter game. Good for them.
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Old 14-12-22, 18:49   #390
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I wanted it for PS4 but with the delay, maybe I will take the PC version instead.
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