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Old 05-08-20, 21:16   #461
Arsunt
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Quote:
Originally Posted by ian2006 View Post
I've copied that guide exactly and it still won't boot, in windowed mode its just a white screen
Delete all DLL files in the game folder except TR2Main.DLL and ffplay.dll
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Old 06-08-20, 08:27   #462
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Delete all DLL files in the game folder except TR2Main.DLL and ffplay.dll
Still a white screen but i have sound now, it says can't initialize renderer
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Old 06-08-20, 14:17   #463
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Still a white screen but i have sound now, it says can't initialize renderer
Run the game in -setup mode and make a screenshot.
I need Graphics and Advanced tab.
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Old 06-08-20, 14:53   #464
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Quote:
Originally Posted by Arsunt View Post
Run the game in -setup mode and make a screenshot.
I need Graphics and Advanced tab.
https://imgur.com/Oa7d2c9

https://imgur.com/98zBdEB
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Old 08-08-20, 05:42   #465
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I wanted to download the patch again (I had it on my old laptop), but it says that file is no longer available. Can someone upload latest version somewhere?

EDIT

OK, i managed to download it, but something is weird - download option disappears after two seconds. Maybe some temporal problem with drive.

Last edited by Obi_Black; 08-08-20 at 05:44.
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Old 08-08-20, 23:24   #466
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Originally Posted by Obi_Black View Post
I wanted to download the patch again (I had it on my old laptop), but it says that file is no longer available
Here is the link for an early July build. We expect a new build with enhanced controllers support very soon.
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Old 13-08-20, 12:42   #467
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The new release is out with d-pad support but I don't know how to compile a working version of it https://github.com/Arsunt/TR2Main
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Old 13-08-20, 14:09   #468
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Originally Posted by ian2006 View Post
The new release is out with d-pad support but I don't know how to compile a working version of it https://github.com/Arsunt/TR2Main
I've built for you an experimental version. Check your private messages.

Still not implemented (but will be implemented):
- XInput support.
- Gamepad vibration-feedback support.
- Joystick button definitions separated from custom keyboard layout.
- Proper gamepad button names (XInput and Dualshock only)
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Old 14-08-20, 07:26   #469
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I hope it's okay to ask about this. I saw work being done on updating the Zbuffer weeks ago, but also saw that it was all reverted and removed. What was going on with that it had to be undone? Mainly curious.
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Old 14-08-20, 07:34   #470
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Quote:
Originally Posted by Arsunt View Post
I've built for you an experimental version. Check your private messages.

Still not implemented (but will be implemented):
- XInput support.
- Gamepad vibration-feedback support.
- Joystick button definitions separated from custom keyboard layout.
- Proper gamepad button names (XInput and Dualshock only)
Can I have a copy Arsunt? I'm very impressed.
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