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Old 21-09-18, 07:00   #201
AntRaidsTombs
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Quote:
Originally Posted by b.gluch View Post
I'm on my second playthrough, and both times when I got to the Underworld Gate tomb in the Peruvian jungle, where a Yaxill should quickly run away into the trees, instead of disappearing he just stays on the platform above Lara, fully visible. I was pretty bummed about this since it removed most of the element of surprise once we're actually faced with the Yaxill for the first time. I knew what they looked like right from the beginning, so the build up towards the cenote was ruined.
Lol i saw that but it still scared the crap out of me in that tomb
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Old 21-09-18, 07:07   #202
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I can't imagine that being the way it should go, it's not that big of a deal, but I'm sure the cenote would've been much scarier had I not seen them earlier.
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Old 21-09-18, 07:11   #203
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Not sure if this has been mentioned, but in cinematics, there is a very brief freeze frame before each cut to a different shot. Not a huge issue, but annoying regardless.
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Old 21-09-18, 07:57   #204
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21 pages of bug talk...

I wonder what would they think if the game doesn't sell that well.

"I knew it, it failed because we added some classic elements."
"Sir, the bugs..."
"No one cares about bugs, it's the damn puzzles."
"But sir, reviews praised all~"
"No no no, it's because of the classics, the difficulty settings! Remove them!"
"Sir perhaps if we had fixed all the bugs early~"
"NO! Shut it! It's all classic's fault!"

Anyway, I hope it all gets fixed asap guys...
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Old 21-09-18, 08:13   #205
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Quote:
Originally Posted by MuruCoder View Post
21 pages of bug talk...

I wonder what would they think if the game doesn't sell that well.

"I knew it, it failed because we added some classic elements."
"Sir, the bugs..."
"No one cares about bugs, it's the damn puzzles."
"But sir, reviews praised all~"
"No no no, it's because of the classics, the difficulty settings! Remove them!"
"Sir perhaps if we had fixed all the bugs early~"
"NO! Shut it! It's all classic's fault!"

Anyway, I hope it all gets fixed asap guys...
Stop worrying me with something that could actually happen....
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Old 21-09-18, 17:14   #206
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- Standard PS4
- NTSC-U / USA
- Croft Steelbook Edition (The SKU is above the bar code, yes? SHTRPS4US251)
- One With the Jungle Difficulty (Hard Combat/Hard Exploration/Hard Puzzles)
- Connection speed: 4 MBPS

Major ending spoilers. Shortly after meeting Crimson Fire in the City of the Serpent and gaining the trust of the Yaaxil, Lara talks to Jonah about "bringing reinforcements." Apparently there's supposed to be an animation of them climbing away. But instead, they just vanished off the screen for me. Like, the models all disappeared. What I did was I stood and let the conversation between Lara and Jonah play out before starting traversal again, if it helps. (highlight to view)

Another minor thing I'd like to report, though I think it was intended behavior. When you buy the resource satchel/rucksack, it will be on Lara's back in the instant you buy it, but disappears if you reset, change outfits, or sit at a campfire, and it never reappear on her back. Thought I'd mention it anyway.

Edit - I've gotten 100% in every location, but according to the title screen menu, I appear to be stuck at 99.88%. Checking the Artifacts tab of the in-game Touchpad Button menu, I appear to have 90% in Lara's Notebook, 87% in Pantheon of the Gods, 88% in The Resistance, 87% in Myths, Magic, and Monsters, and 90% in Cult of Kukulkan. Not sure what else to do for completion; are we just missing something? Not sure if it's a bug or not, but it seems like it.
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Last edited by LateRaider; 25-09-18 at 06:03.
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Old 22-09-18, 15:30   #207
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Reporting a major bug that occurred to a friend of mine (I was watching him playing so I can confirm).

-Standard PS4
-Standard edition of the game
-Italy

In a crypt in San Juan, when you’re doing the Isabella side quest, there’s a spike pit. My friend didn’t manage to grab the wall in time and fell down, and at that point, the death animation should have triggered. Lara could normally walk through the spikes instead without any kind of health loss, and unable to trigger the death animation in any way. He couldn’t reach any other ledge from there, Lara was stuck, so the only thing to do was restarting from the last checkpoint.
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Old 22-09-18, 16:27   #208
charmedangelin
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Quote:
Originally Posted by MuruCoder View Post
21 pages of bug talk...

I wonder what would they think if the game doesn't sell that well.

"I knew it, it failed because we added some classic elements."
"Sir, the bugs..."
"No one cares about bugs, it's the damn puzzles."
"But sir, reviews praised all~"
"No no no, it's because of the classics, the difficulty settings! Remove them!"
"Sir perhaps if we had fixed all the bugs early~"
"NO! Shut it! It's all classic's fault!"

Anyway, I hope it all gets fixed asap guys...
Lol, we know it's going to happen if it isn't happening already.
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Old 22-09-18, 17:45   #209
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Croft Edition PC

I encountered problems with outfits:

1. Crimson Huntress - only the top of the outfit loads, Lara still has pants and "empty space" above her belt.
2. Gray henley, shadow runner, siberian ranger, infiltrator, desert tank, commando load as her standard SOTTR outfit.
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Old 23-09-18, 13:03   #210
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Posted in general chat but might better here. Skill tree issue! I've 100% the game but not maxed all skills. Resting at the camp fire it shows i have 2 skills available but when go into the skills menu i cant move around to upgrade but instead im fixed to an item that needs 5 pink hearts to unlock. Anyone else have this issue? Croft edition ps4 pro uk
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