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Old 20-06-19, 11:33   #11
Maverin
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Not a fan of it I'm afraid. Like most custom patches, it just doesn't fit the zeitgeist. And it also looks like the game suffers from a few bugs.
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Old 20-06-19, 14:56   #12
NoahCrofRaider
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Honestly, a lot of modern day effects donít work for older games like these in their natural state. Bloom and anti-aliasing might, but thatís it. The blockiness is really what ruins it, Iíd say.
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Old 20-06-19, 15:14   #13
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This is no raytracing. Just the ugliest ambient occlusion ever
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Old 21-06-19, 09:56   #14
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Quote:
Originally Posted by DunHill View Post
That is intersting, though I really think it doesn't scale well to older games.
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Originally Posted by NoahCrofRaider View Post
Honestly, a lot of modern day effects donít work for older games like these in their natural state. Bloom and anti-aliasing might, but thatís it. The blockiness is really what ruins it, Iíd say.
You two porbably haven't seen the "right" old/blocky games with ray tracing then. It looks weird in the video because it's only screen space ray tracing. But look at how it looks in Quake 2 and Minecraft. It makes these games look almost realistic in some places.




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This is no raytracing. Just the ugliest ambient occlusion ever
It's screen space ray tracing. Ambient occlusion would only make the edges darker and not the surfaces brighter.
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Old 21-06-19, 13:18   #15
NoahCrofRaider
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Originally Posted by Wooxman View Post
You two porbably haven't seen the "right" old/blocky games with ray tracing then. It looks weird in the video because it's only screen space ray tracing. But look at how it looks in Quake 2 and Minecraft. It makes these games look almost realistic in some places.


Minecraft doesn’t necessarily qualify as an old game per se, at least to me, but you’re right that it can be quite impressive if done right. Those videos are very impressive.
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Old 21-06-19, 21:10   #16
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You two porbably haven't seen the "right" old/blocky games with ray tracing then. It looks weird in the video because it's only screen space ray tracing. But look at how it looks in Quake 2 and Minecraft. It makes these games look almost realistic in some places.

It's screen space ray tracing. Ambient occlusion would only make the edges darker and not the surfaces brighter.
You can call it as you want. But its completely different from ray tracing.

And quake 2 RTX is real raytracing
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Old 22-06-19, 08:27   #17
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This looks so bad. No thanks.
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Old 22-06-19, 10:18   #18
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Originally Posted by NoahCrofRaider View Post
Minecraft doesnít necessarily qualify as an old game per se, at least to me, but youíre right that it can be quite impressive if done right. Those videos are very impressive.
No, Minecraft isn't that old but certainly very blocky.

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You can call it as you want. But its completely different from ray tracing.

And quake 2 RTX is real raytracing
I'm not the one who coined that term. It exists for years now.

http://casual-effects.blogspot.com/2...y-tracing.html
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Old 24-06-19, 13:59   #19
Ewerton Pires
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I really didn't like it.
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Old 25-06-19, 09:06   #20
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It depends on how powerful the effect is per game.

I have used this shader on TombATI but it is set to be very subtle. I haven't any screens to show as it is a WIP but it seems to work well. The original TR2 and TR3 engine cannot work with reshade very well as the depth buffer is all messed up, TR4, TRLE (and it more advanced revisions) and TR5 all work (but again no depth buffer), DGVoodoo 2 had a bug with caused objects to flicker but an update a few months back appears to have fixed this.

Other more recent games can look quite beautiful and can look drastically different.

The ray tracing shader also cannot be released yet as currently it is a patreon only shader while it is being developed, it will be made free when complete.
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