19-08-19, 19:11 | #2441 |
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Joined: Mar 2012
Posts: 3,741
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That would be me. I don't know why but I have memories of the audio changing depending on where you were, like outside areas didn't have reverb, and inside areas had it, and I was amazed because it was an old computer, but it was also affecting music... So I guess it had presets like nowadays' computers, I played with them (and don't remember it) and was amazed it could do reverb at all and my brain mixed things up.
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21-08-19, 03:23 | #2442 |
Member
Joined: May 2019
Posts: 348
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My level has an autosave failed! in red the bottom and Idk what to do. It won't save now. When I open a copy it fails to open. Error says when I try to save, "the given key is not present in the dictionary". Any solution?
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21-08-19, 04:19 | #2443 |
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Joined: Apr 2012
Posts: 10,346
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Dunno if you were "messing" with imported geometry, but sometimes this causes a crash. Unfortunately there is no way to retrieve your files... but hopefully you have automatic backups
This happened to me a few times too |
21-08-19, 12:58 | #2444 |
Member
Joined: Feb 2007
Posts: 85
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LOVE tomb editor. thank you so much for this program.
a question.. im trying to make an animation using textures that is basically the texture looping vertically. i could do it in the original TRLE (ngle) but not sure how it works in tomb editor.... ... anyone pleeaseee help? (that is,the animation generator always tries to include the texures surrounding the texture i actually want to pan vertically) EDIT : found a bug in tomb editor.. if you cancel the build operation its impossible to exit the BUILD CANCELLED pop up window forcing you to quit the Tomb editor through task manager. Last edited by Howaito; 21-08-19 at 14:29. |
21-08-19, 20:38 | #2445 |
Member
Joined: May 2019
Posts: 348
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I did have a backup! Luckily. I just worked around the error. I think it ha something to do with deleting texture files.
Is this a TE thing where I have to place a flipeffect for a audio with a oneshot first in order for it not to loop? |
21-08-19, 21:01 | #2446 |
Member
Joined: Nov 2007
Posts: 7,582
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Trying to do some dry to water flipmap rooms and TBF I've completely forgotten the standard rules when using them.
No error messages came up, so I assumed all was OK. Basically I accidentally put sinks in the dry version of the room, so lazily added the flipmap after - seems all the triggers were still there, so maybe it will still work IDK Need to read the manual again - always hated using flipmaps, always have trouble with them |
26-08-19, 09:25 | #2447 | ||
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Joined: Apr 2005
Posts: 9,208
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Quote:
Quote:
The issue of canceling building crashing the editor is a thing, I will add it to issues again. Last edited by Dustie; 26-08-19 at 09:26. |
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27-08-19, 08:41 | #2448 |
Member
Joined: Feb 2007
Posts: 85
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Not sure if UVRotate is what I want. Just a vertically scrolling texture. Seems that there needs to be a duplicate texture in the same tag just below to simulate the effect of scrolling vertically tho maybe I’m doing something wrong. Thanks 😊😊
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27-08-19, 11:31 | #2449 |
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Joined: Jan 2008
Posts: 5,140
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Vertically Scrolling IS UVRotate
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28-08-19, 05:46 | #2450 | |
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Joined: Aug 2010
Posts: 1,810
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Quote:
However, you must remember that if you will use procedural textures generator along with TRNG, unfortunately you will not get decent results. Two major problems of TRNG is that it limits amount of frames to 16 while procedural textures require much more frames to animate smoothly, and second, TRNG also limits FPS to around 16 or 20 (although it says in settings that FPS can be set to 30, it doesn't actually work). So if you're about to create vertically scrolling texture with TRNG, I recommend you to use UVRotate and not procedural textures. Regarding your issue with canceling build - I can't reproduce it. By any chance, are you using debug build of the editor (probably sent by somebody from QA team)? You can easily tell if it's debug build if TombEditor.exe is around 2-3 megabytes size. |
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