03-05-19, 08:34 | #5421 |
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Joined: Jul 2010
Posts: 858
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The "two heads" bug appears when you use DOZY in a level where its wad hasn't got all weapons
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13-05-19, 20:31 | #5422 |
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Joined: Nov 2013
Posts: 256
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21-05-19, 20:09 | #5423 |
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Joined: Jul 2007
Posts: 4,183
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Camo, purple, anything, but it definitely should have a pattern.
If you leave it plain green it will just feel untextured compared. |
21-05-19, 20:21 | #5424 |
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Joined: Apr 2005
Posts: 9,208
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^ True. It does look like a bare mesh right now.
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21-05-19, 22:20 | #5425 |
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Joined: Apr 2012
Posts: 10,346
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applying a camo texture on that will be quite a mess without UV Mapping though... poor titia lol
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22-05-19, 09:49 | #5426 |
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Joined: Jul 2003
Posts: 33,359
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^
This exactly. Not to mention stuffing a wad that's already stuffed to the brim. I do have a texture that could be used for UV mapping though. So in the end, I might use that anyway, even though the texture was made for another type of quadbike. You can't see very well from the screenshots, but the whole thing does have a bit of shine. So that at least helps a bit with the untextured look. Some lines might also work. Would be easier to do than a camo pattern I think, if you don't want to go the UV-mapping way. See, I'm thinking of releasing the quadbike afterwards. And then it would be best to have it textured properly through STRPix. |
22-05-19, 13:25 | #5427 |
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Joined: Mar 2008
Posts: 801
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Guys, please, don't talk her into things.
I want to play this before I marry and have three children. |
22-05-19, 15:48 | #5428 |
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Joined: Jun 2007
Posts: 3,194
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I think the bike looks cool enough as it is, so only do another texture if YOU want to do one Titak - looking awesome as always!
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23-05-19, 15:40 | #5429 |
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Posts: 33,359
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30-11-19, 10:53 | #5430 | ||||
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Joined: Jul 2003
Posts: 33,359
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Quoting from another thread to not highjack that thread with MoA talk.
Quote:
Quote:
I didn't teach at first but at some point I did want to go teaching after all, but there wasn't much to do for an art teacher. So I decided to study math. This was back in 2005. I got my 2nd degree teaching degree (which got me my current teaching job) and now I'm studying to get the master degree so I can also teach at the higher levels of highschool and higher college. Not going very smoothly so far... Quote:
MoA2 wasn't supposed to become this large. I had the areas I wanted to put into it in my mind from the beginning, but the levels grew and I had to split. My patience with levelbuilding grew over the years I suppose. I did not have the patience to build a very natural looking area at first: my "Catacombs Revisited" level was supposed to be a natural cave, but when I started forming the rocks I thought "no way I'm going to make a whole cave like this!". Well... Things changed not long after and I was building such caves and open areas, like in "Return to Egypt". As far as MoA2 goes, it just kept growing without me losing interest in it. Going slowly, but working on it in the evenings does take my mind of work and studying for a while. :d And while we are here... One of the caves in the underground section of Avalon. Last edited by Titak; 30-11-19 at 10:55. |
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