23-12-19, 08:56 | #11 | |
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Quote:
is really much more fun this way!! |
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23-12-19, 13:07 | #12 |
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The visual fixes do help I guess but I'm also a werido who prefers the game without the movment controls patch.
Last edited by Samz; 23-12-19 at 13:10. |
23-12-19, 18:16 | #13 |
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That's interesting to think about. I think it could be as you said that they wanted players to not run into walls in places like Bouchard's Hideout where it was narrow. If they had more time, it would be cool if one of the strength upgrades was to make her jog at full speed!
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29-12-19, 02:37 | #14 |
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I need to find the source, but there's an interview somewhere with a dev saying Lara starts the game at 80% of her running speed. She would have become faster through upgrades, but as we know the upgrade system is...not really a system at all. Unfinished and barely a feature. And thus the default running speed is never any faster.
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29-12-19, 10:26 | #15 | |
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Making AOD a RPG was a mistake. |
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30-12-19, 20:40 | #16 |
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I think the RPG elements in the reboot games are ok (upgrades system, currency). So personally I think those gameplay elements can work in TR, but in the case of AOD (like most things in the game) it was a matter of trying to do too much without enough time, knowledge, or resources.
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02-01-20, 09:21 | #17 | |
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There was no need to make shops in the city areas. |
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02-01-20, 19:00 | #18 | |
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03-01-20, 11:12 | #19 |
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Or better, they could just add some upgrade stations in the whole game to allow players to buy items from it.
They could scrap all those strength mechanics from the level design and instead allowed the players to upgrade Lara's HP and Stamina in those upgrade stations alongside buying ammunition and herbs. |
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