www.tombraiderforums.com  

Go Back   www.tombraiderforums.com > Tomb Raider Series > Tomb Raider II

Reply
 
Thread Tools
Old 27-07-21, 03:28   #51
Frceghst8
Student
 
Join Date: Jul 2021
Posts: 155
Default

Sorry for the double post

Last edited by Frceghst8; 27-07-21 at 03:31.
Frceghst8 is offline   Reply With Quote
Old 27-07-21, 03:30   #52
Frceghst8
Student
 
Join Date: Jul 2021
Posts: 155
Default

@ Avalon SARL: I'm sure it's possible considering TR Unfinished Business was ported from PC to psx.
Frceghst8 is offline   Reply With Quote
Old 27-07-21, 08:38   #53
Kirishima
Explorer
 
Join Date: Oct 2011
Posts: 583
Default

@Avalon SARL

I'm likely wrong, but it's possible the "aha" might be tied to the animation itself, meaning the animation itself triggers the sound at a specific frame.

As for people wondering why they didn't go with longer phrases, hardware restrictions of the console versions possibly had something to do with that.
Kirishima is offline   Reply With Quote
Old 27-07-21, 13:05   #54
Amlux
Hobbyist
 
Amlux's Avatar
 
Join Date: Dec 2020
Location: Québec
Posts: 98
Default

Quote:
Originally Posted by Avalon SARL View Post
Maybe someone can update the game where Lara's Aha can be said on specific items.

Secrets, keys and other needed items to traverse through a level.
Have it removed from cargo and medpacks.
I played TR1 to TR5 on mac and if I recall correctly in the settings there was the option for the Aha sound to be played for "Interesting items only".
__________________
Follow the white ledges
Amlux is offline   Reply With Quote
Old 27-07-21, 13:17   #55
Jathom95
Historian
 
Join Date: Jul 2020
Location: United States
Posts: 384
Default

I never thought there'd be so much discussion about the aha.

Tbh, it was probably just Core's intent to be a quirky way to acknowledge she picked something up. (Lara being a Tomb Raider, so aha is like "I've found something valuable.")

I wouldn't have expected them to have individualized responses, especially in the 90s. What would've made much more sense is to keep it for puzzles. If Lara did have the correct item for a puzzle, then have her say aha in front of it to denote to the player that you have the correct piece.

I honestly wish they would've done something like that for the classics instead of making you rely on blindly pressing action until the menu pops up.
__________________
"Rodents, I wouldn't wonder. *Big* rodents."

Last edited by Jathom95; 27-07-21 at 13:20.
Jathom95 is offline   Reply With Quote
Old 27-07-21, 16:46   #56
Frceghst8
Student
 
Join Date: Jul 2021
Posts: 155
Default

@ Jathom: Well then let's change the subject. The only levels I didn't care for are; the opera house, the first Venice level, the deck of the Maria Doria ( because of the flamethrower guy). The other levels I liked.
Frceghst8 is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 05:29.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.