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Old 14-09-20, 16:29   #11
Lwmte
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Version 1.3.7 is now released!

List of changes:

Tomb Editor:
  • Add "Import trigger from script" function to trigger window.
  • Renderer optimizations (now up to 4 times faster in full world view mode).
  • Don't move locked rooms with movement hotkeys.
  • Don't move connected rooms with movement hotkeys if not all connected rooms are selected.
  • Make room sprites replaceable through "Find & Replace" dialog.
  • Prevent room sprite shuffling when adding new sprite sequences.
  • Fix room sprite positioning in TR1-2.
  • Fix EXTRA field not importing correctly from NGLE prj files in some cases.
  • Fix exception on compilation if disjointed portals were found.
  • Fix exceptions after deleting certain objects in find window.
  • Fix another serious memory leak which was happening on project or wad reloading.

WadTool:
  • Fix empty sprite sequence preview.

Download: installer, portable ZIP, lightweight 1.3.6 to 1.3.7 patch (drop-in zip contents to your 1.3.6 folder, overwrite all).

Last edited by Lwmte; 14-09-20 at 18:02.
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Old 28-09-20, 18:30   #12
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Version 1.3.8 is now released!

List of changes:

Tomb Editor:
  • Add Memo object type to store annotations right inside the project.
  • Properly calculate lightmap for TR1-3 software rendering.
  • Automatically change level version according to loaded wads version.
  • Indicate wad version mismatch in level settings.
  • Indicate imported geometry with missing textures in level settings properly.
  • Allow usage of wav samples with different codecs (not recommended to use).
  • Warn if any rooms are outside of map bounds, which may cause pathfinding issues.
  • Remove duplicated meshes on compilation.
  • Fix camera target trigger not working correctly in some cases.
  • Fix imported geometry textures not reconnecting if project directory was moved.
  • Fix text labels occasionally rendered in wrong places in 3D window.
  • Fix some TR1 entity names.

Wad Tool:
  • Internally import actual vertex colors when importing static meshes and models.
  • Fix exceptions when any Lara-related object was deleted from wad.
  • Fix last entry in animation list not showing properly.
  • Fix frame number labels in animation editor.

Sound Tool:
  • Properly preview sounds with different sample rates.

TombIDE:
  • Increase compile timeout for very large script files.

Download: installer, portable ZIP, lightweight 1.3.7 to 1.3.8 patch (drop-in zip contents to your 1.3.7 folder, overwrite all).
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Old 18-12-20, 17:19   #13
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Version 1.3.10 is now released!

List of changes:

Tomb Editor:
  • Added level statistics in the bottom of main view. Blue highlight signals a limit exceed.
  • Show actual 15-bit lighting for TR3-4 targets and grayscale lighting for TR1-2 targets.
  • Apply double-sided attribute for imported geometry, if any.
  • Properly show double-sided and blending mode attributes for objects.
  • Change default FPS for animated textures to 16 to comply with NGLE defaults.
  • An option to reset texture attributes when new selection is done in texture map.
  • An option to display warning if double-sided texture is applied to a single-sided face.
  • Cleaner font rendering in 3D window.
  • Fix room ambient lighting not updating after undo.
  • Fix invalid hidden object picking.
  • Fix occasional exceptions while using "split sector-based object" function.
  • Fix rendering crashes with invalid vertex buffers.

Wad Tool:
  • Add alt + double click hotkey in source wad panel to copy object to different slot.
  • Fix additive blending attribute not being imported correctly.

Sound Tool:
  • Fix incorrect pitch preview.

Download: installer, portable ZIP, lightweight 1.3.8/1.3.9 to 1.3.10 patch (drop-in zip contents to your TE folder, overwrite all).
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Old 21-02-21, 10:29   #14
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Version 1.3.11 is now released!

List of changes:

Tomb Editor:
  • Added "copy object statistics" function which copies counts of placed objects into clipboard.
  • Level settings option to remove unused statics and moveables from level file.
  • Implement color tint for imported geometry.
  • Import double-sided face attributes via material name prefix.
  • Export additive blending properly for MQO.
  • Added separate "delete all lights" function.
  • Make "delete all objects" and "delete all triggers" functions aware of room selection.
  • Hide internally used objects such as LARA_SKIN from item browser.
  • Don't reset room selection while switching between objects in search window.
  • Address precision loss in vertex positions for reimported room geometry.
  • Ability to disable "digged" descriptions in autogenerated room names.
  • Display slot names in mesh conversion errors instead of numerical IDs.
  • Preserve item selection if available, if loaded wad list was changed.
  • Several minor UI fixes.
  • Fix animated textures not being remapped with default scale.
  • Fix static mesh intensity for TR2 target.
  • Fix incorrect default hotkey for switching blend mode.
  • Fix exception when find & replace objects dialog was opened with trigger selected.
  • Fix exception when script with invalid flipeffect ID is imported into trigger window.
  • Fix mousewheel zoom speed not being updated in options window.
  • Fix inconsistent 3D view descriptions for sinks and locked cameras.

Wad Tool:
  • Export static and moveable meshes with textures to all supported 3D formats.
  • Fix incorrect bounding sphere coordinates for objects imported from compiled levels.

Download: installer, portable ZIP, lightweight 1.3.10 to 1.3.11 patch (drop-in zip contents to your TE folder, overwrite all).
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Old 04-04-21, 20:33   #15
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Version 1.3.12 is now released!

List of changes:

Tomb Editor:
  • Change tint for moveables with static light model.
  • Display missing texture errors correctly for imported MQO files.
  • Display room size in status bar.
  • Use relative texture paths when exporting rooms.
  • An option to highlight selected object tint in palette if it has it.
  • An option to grid border walls in new rooms, as in dxtre3d.
  • Autofill dummy trigger type for bridge objects.
  • Remove extra Laras on level compile if any.
  • Fix issues with parsing original wad mesh lighting type.
  • Fix prj2 saving issue if imported geometry duplicates are present in level settings.
  • Fix undo for imported geometry tint.
  • Fix MQO drawing in imported geometry browser.
  • Fix exception if animated frame repeat is set to 0 or less.

Wad Tool:
  • Import WadMerger .trw animations.
  • Allow changing mesh light type in skeleton editor for moveables.
  • A feature to apply selected animcommand to all selected frames.

Download: installer, portable ZIP, lightweight 1.3.11 to 1.3.12 patch (drop-in zip contents to your TE folder, overwrite all).

Last edited by Lwmte; 04-04-21 at 21:14.
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Old 17-04-21, 14:37   #16
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Version 1.3.13 is now released!

List of changes:

Tomb Editor:
  • Palette button to quickly change current object colour, if applicable.
  • An option to display a hint with wad name in item browser.
  • Fix exception if sink with maximum strength is selected.
  • Fix exception if a bunch of corrupted wads are added via level settings.
  • Fix incorrect sound catalog path assignment for imported legacy prjs.

Sound Tool:
  • Add ability to unpack MAIN.SFX file using current sound catalog sample names.

General:
  • Fix incorrect light mode assigned for static meshes in compiled levels loaded as wads.

Download: installer, portable ZIP, lightweight 1.3.12 to 1.3.13 patch (drop-in zip contents to your TE folder, overwrite all).
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Old 18-05-21, 00:18   #17
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Version 1.3.14 is now released!

List of changes:

Tomb Editor:
  • Add hotkey command and context menu entry to select floor below current object.
  • Show toggle opacity portals as hatch highlight in 2D grid.
  • New level settings to show FLEP blending modes and new ChocolateFan's patch reverb presets in UI.
  • Select portals and triggers in 2D grid window by double-click or alt+click.
  • Fix undo for empty imported geometries.
  • Fix exception if a room with empty imported geometry was copypasted.
  • Fix potential timer overflow in flyby camera dialog.
  • Fix static mesh OCB text field issues.

TombIDE:
  • Added a brand new String Editor for language files (e.g. ENGLISH.TXT).
  • Implemented "plugins.parc", which is an archive that stores a copy of all plugins a project is using.
  • Fixed issues with plugin installation and scripts not being properly generated.
  • Some UI adjustments.
  • Bug fixes.

General:
  • Update application icons.
  • Installer option and separate utility to associate file types with TE toolchain.

Download: installer, portable ZIP, lightweight 1.3.13 to 1.3.14 patch (drop-in zip contents to your TE folder, overwrite all).
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Old 06-07-21, 19:51   #18
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Version 1.3.15 is now released!

List of changes:

Tomb Editor:
  • An option to remove missing wad objects from level.
  • Hide missing wad objects too when hide option is set.
  • Fix exception in context menus for missing wad objects.
  • Fix TR5 compiler incorrectly matching portal shades.

WadTool:
  • Fix occasional state ID textbox autocomplete mistakes.
  • Fix sprite transparency issues with faulty TRNG draw routines (use TGA format).

TombIDE:
  • Fix random exceptions for out of range values in text editor.
  • Fix exception when selecting "Open containing folder" context menu entry.
  • Fix exception when using F1 to autocomplete the ID of a parameter in external .txt files.

Download: installer, portable ZIP, lightweight 1.3.14 to 1.3.15 patch (drop-in zip contents to your TE folder, overwrite all).
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Old 24-08-21, 17:56   #19
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Version 1.4 is now released!

List of changes:

Tomb Editor:
  • Select multiple objects by Ctrl+click or from block selection (Ctrl+drag mouse on the blocks):
    - Bulk position change.
    - Bulk rotate individually or around root object by holding Alt key.
    - Bulk delete and copy-paste.
    - Batch triggering in dxtre3d style, including key/switch trigger type autodetection.
  • Compile flyby sequences as cinematic frames for TR1-3 (use together with StartAnim script command).
  • Hotkeys for quick in-place search for rooms (Shift+F1), items (Shift+F2) and imported geometry (Shift+F3).
  • An option to toggle bilinear filter on or off (right-click and customize toolbar to see the button).
  • Accept new wad2 vertex effects (glow and movement) for merged statics.
  • Level setting to specify sample rate for sounds, in case builder uses custom one via FLEP patch.
  • Allow shiny effect on static meshes, if light type is set to dynamic.
  • Properly fit every item in item browser preview and optionally animate it.
  • Draw triangular portals in 2D grid.
  • Automatically increase pasted flyby camera index.
  • Fix exception if level with missing merged statics is compiled.
  • Fix launching of SoundTool and WadTool from Tomb Editor in case project is opened from explorer.
  • Fix possible "key not found" deadlocks when corrupted project files are saved.
  • Fix possible corruption of very small textures (less than 5px).
  • Fix fly mode slowdowns if performance is low.
  • Fix statistics GUI memory leak which led to editor slowdown over time.

WadTool:
  • Fully-fledged mesh editor which largely replicates missing strpix functionality:
    - Retexture mesh and add new textures.
    - Edit face attributes, such as shininess, double-sided and blending modes (including FLEP ones).
    - Remap vertices, including automatic mode.
    - Individually edit vertex shades.
    - Individually edit vertex effects (glow and movement) and convert them from legacy vertex shades workflow.
    - Edit and automatically calculate sphere.
  • Batch XML animation export and import.
  • Multiple selection in animation editor list (Ctrl+click) for batch operations (fix, delete or import/export).
  • New function in animation fixer to restore original animation names for current game version.
  • Export meshes with single texture without shuffling texture pieces.
  • Animate main window item preview.
  • Add search button to object lists in main window.
  • Fix problems with disjointed vertices when non-UV-mapped objects are imported from external 3D models.
  • Fix incorrect importing of shininess value for obj format.
  • Fix incorrect exporting of normals.
  • Fix wrong depiction of skinned model in skeleton editor.
  • Fix gizmo size in static mesh editor.

TombIDE:
  • Fix issue with non-standard symbols being corrupted after reloading strings file.

Please note: this is a major version upgrade which introduces certain functionality which will be available only in Tomb Engine (ex-TR5Main). Some features (e.g. mesh vertex effects and colours) may not work in legacy engines. Please report any unexpected issues with this version.

Download: installer, portable ZIP, lightweight 1.3.15 to 1.4 patch (drop-in zip contents to your TE folder, overwrite all).
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Old 03-09-21, 18:55   #20
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Version 1.4.1 is now released!

List of changes:

Tomb Editor:
  • Support timer and variable speed in TR1-3 flyby sequences.
  • Automatically grid walls when creating adjoining rooms, if option is set.
  • Loop item list when pressing up/down buttons in item browser.
  • Fix issues with double sided wad polygons in TR1-2.
  • Fix exception when opening wad preview in level settings.

WadTool:
  • Add support for importing untextured meshes.
  • Import animations in generic formats preserving original animation properties.
  • Fix exception while opening mesh editor on an empty wad.
  • Fix memory leaks in skeleton and mesh editor.
  • Fix incorrect state changes in .trw animation import.

Download: installer, portable ZIP, lightweight 1.4 to 1.4.1 patch.
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