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Old 02-12-21, 17:09   #1031
.snake.
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Quote:
Originally Posted by Krystian View Post
Remove jump to ladder removes the jump up to ladder on tall ladders and instead forces the slow climbing animation (160).
Am I weird that I love this?
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Old 12-12-21, 01:01   #1032
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Turn on underwater waves (like in TR2/TR3) work?
I can't see any difference?
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Old 12-12-21, 12:57   #1033
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Originally Posted by vasatomb View Post
Turn on underwater waves (like in TR2/TR3) work?
I can't see any difference?
Someone told me this patch is broken.
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Old 08-02-22, 11:55   #1034
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Latest version: https://raw.githubusercontent.com/as...er/patches.flp (right click > Save link as...).

Fixed patches:
  • Objects Customizer - Squishy Block 2 No Tremble
  • Static collision
  • Enable gliding camera
  • Fix collision when swimming on water surface
Added patches:
  • Stop Ahmet from activating heavy triggers
  • Fix body parts persistence
  • Jeep explosion after falling
  • Ammo Counter - Shotgun 6x Divider OFF
  • Fix Lara's crowbar door positioning
  • Customize Hotkeys
  • Font Colour Customization
  • Ammo type options - Menu Button Show/Hide
  • Ammo type options - Shotgun
  • Ammo type options - Grenade Gun
  • Ammo type options - Crossbow
  • Disable LoadScreens

Last edited by ChocolateFan; 09-02-22 at 13:06.
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Old 09-02-22, 13:13   #1035
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Awesome to see another update, I’m still having problems with getting reverb to work


Is it because I’m using Akyv plugins?

And I used to set the reverb flags within tomb editor (but this doesn’t work I’m told)

Can somebody please help me?

Using the latest FLEP version
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Old 14-02-22, 19:57   #1036
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Quote:
Originally Posted by ChocolateFan View Post
Latest version: https://raw.githubusercontent.com/as...er/patches.flp (right click > Save link as...).

Fixed patches:
  • Objects Customizer - Squishy Block 2 No Tremble
  • Static collision
  • Enable gliding camera
  • Fix collision when swimming on water surface
Added patches:
  • Stop Ahmet from activating heavy triggers
  • Fix body parts persistence
  • Jeep explosion after falling
  • Ammo Counter - Shotgun 6x Divider OFF
  • Fix Lara's crowbar door positioning
  • Customize Hotkeys
  • Font Colour Customization
  • Ammo type options - Menu Button Show/Hide
  • Ammo type options - Shotgun
  • Ammo type options - Grenade Gun
  • Ammo type options - Crossbow
  • Disable LoadScreens
Whoohoo! Finally I can make all the available CL_**** colours from the script work properly.
And I get to customize them!

Working like a charm, ChocolateFan!


My Lara can still swim through floating barrels though...
I made those move using the CUST_ROLLING_BOAT script for it. I'll get rid of that to see if that makes a difference.
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Old 14-02-22, 20:14   #1037
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Font Colour Customization was done by Dermahn, actually.

About the barrels, try to place them on land. Does Lara get pushed by them?
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Old 21-02-22, 16:10   #1038
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Hello, I wanted to write here two patches requests please, if possible

-At the moment the AHMET can't be damaged by explosions(Explosive Crossbow Arrows and Grenades). I would like a patch that makes the AHMET take damage from those weapons too

-The KNIGHT_TEMPLAR produces sparkles on the ground with his sword when he makes a step. Could a patch be made to remove the sparkle?

Thanks in advance! ^^
------------------------------------------------------------------------------
EDIT: Moreover I want to add:
-I want to report a bug(I think?) with one of the patches you made for me in the past

"Change shockwave damage" I always had 3.0 and it did a lot of damage (like 40-50% HP if you tank the Demigod1 Hammer fully) while the lasers from Demigod2 were doing decent damage(like 5-6% each hit)

for some reason after all those months I retested my second level, and despite it having the same value, lara gets insta-killed from the first shockwave occurance, either from Demigod1 or Demigod2, it doesnt matter. She takes so much damage that she dies tooo quickly. I even tried to put 1.0 scale (down from 3.0) and it's the same result

Did someone change the code/formula somehow?

Last edited by _TombExplorer_; 22-02-22 at 15:06.
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Old 02-03-22, 15:48   #1039
Delca
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Hi,
I'm using the new patch called Font Colour Customization. I love it!

Its description says: "Pulsing White uses a special formula. Editing the colours currently has no effect."
Is there any way to change the Pulsing White color outside of FLEP? With trng scripting maybe? If not, will a future patch make it possible?

Last edited by Delca; 02-03-22 at 15:49.
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Old 02-03-22, 17:24   #1040
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Quote:
Originally Posted by Delca View Post
Hi,
I'm using the new patch called Font Colour Customization. I love it!

Its description says: "Pulsing White uses a special formula. Editing the colours currently has no effect."
Is there any way to change the Pulsing White color outside of FLEP? With trng scripting maybe? If not, will a future patch make it possible?
I did that patch. Unfortunately, changing the pulse colour is not a simple patch. I could potentially disable certain colour channels (so that it only cycles through red, while green and blue remain intact for example), but that still won't allow for full customization. It looks like you'd have to rewrite most (if not all) of the code for that and I'm not interested in doing that, sorry
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