02-12-21, 17:09 | #1031 |
Member
Joined: Aug 2011
Posts: 4,212
|
|
12-12-21, 01:01 | #1032 |
Member
Joined: Dec 2018
Posts: 443
|
Turn on underwater waves (like in TR2/TR3) work?
I can't see any difference? |
12-12-21, 12:57 | #1033 |
Member
Joined: Apr 2007
Posts: 302
|
|
08-02-22, 11:55 | #1034 |
Member
Joined: Dec 2017
Posts: 534
|
Latest version: https://raw.githubusercontent.com/as...er/patches.flp (right click > Save link as...).
Fixed patches:
Last edited by ChocolateFan; 09-02-22 at 13:06. |
09-02-22, 13:13 | #1035 |
Member
Joined: Jun 2007
Posts: 245
|
Awesome to see another update, I’m still having problems with getting reverb to work
Is it because I’m using Akyv plugins? And I used to set the reverb flags within tomb editor (but this doesn’t work I’m told) Can somebody please help me? Using the latest FLEP version |
14-02-22, 19:57 | #1036 | |
Moderator
Joined: Jul 2003
Posts: 33,359
|
Quote:
And I get to customize them! Working like a charm, ChocolateFan! My Lara can still swim through floating barrels though... I made those move using the CUST_ROLLING_BOAT script for it. I'll get rid of that to see if that makes a difference. |
|
14-02-22, 20:14 | #1037 |
Member
Joined: Dec 2017
Posts: 534
|
Font Colour Customization was done by Dermahn, actually.
About the barrels, try to place them on land. Does Lara get pushed by them? |
21-02-22, 16:10 | #1038 |
Member
Joined: Sep 2019
Posts: 247
|
Hello, I wanted to write here two patches requests please, if possible
-At the moment the AHMET can't be damaged by explosions(Explosive Crossbow Arrows and Grenades). I would like a patch that makes the AHMET take damage from those weapons too -The KNIGHT_TEMPLAR produces sparkles on the ground with his sword when he makes a step. Could a patch be made to remove the sparkle? Thanks in advance! ^^ ------------------------------------------------------------------------------ EDIT: Moreover I want to add: -I want to report a bug(I think?) with one of the patches you made for me in the past "Change shockwave damage" I always had 3.0 and it did a lot of damage (like 40-50% HP if you tank the Demigod1 Hammer fully) while the lasers from Demigod2 were doing decent damage(like 5-6% each hit) for some reason after all those months I retested my second level, and despite it having the same value, lara gets insta-killed from the first shockwave occurance, either from Demigod1 or Demigod2, it doesnt matter. She takes so much damage that she dies tooo quickly. I even tried to put 1.0 scale (down from 3.0) and it's the same result Did someone change the code/formula somehow? Last edited by _TombExplorer_; 22-02-22 at 15:06. |
02-03-22, 15:48 | #1039 |
Member
Joined: Sep 2020
Posts: 348
|
Hi,
I'm using the new patch called Font Colour Customization. I love it! Its description says: "Pulsing White uses a special formula. Editing the colours currently has no effect." Is there any way to change the Pulsing White color outside of FLEP? With trng scripting maybe? If not, will a future patch make it possible? Last edited by Delca; 02-03-22 at 15:49. |
02-03-22, 17:24 | #1040 | |
Inactive
Joined: Jan 2019
Posts: 143
|
Quote:
|
|
Thread Tools | |
|
|