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Old 16-11-21, 18:05   #141
adngel
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Yes, the problem was when there is a PARAM_PRINT_TEXT active. Looks like it not compatible to have both features actived at the same time.

(In the video, you can see that when I holster the weapons, the bars reappear, but also when I holster the weapons, hides the text line "GOLD" that was behind the health bar, that was intended, I only wanted to show that text line when the HUD appeared).


I've tried instead of the plugin, use a normal Custom Bar, and it doesn't dissapear, I can have the printed text and the bar together. So at least is a choice

- If I keep the gold text line (with the quantity collected) I may not use the plugin, but I may use your old tutorial to make a Boss health bar at least.

- If I discard the gold text (making the player needs to check the the gold in the inventory or just printing the gold in the shop where there are not enemies) I could also do that way to keep using the plugin.

x But Gold text + plugin enemies bar. Nothing, it's a very rebel combination. XD
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Last edited by adngel; 16-11-21 at 18:08.
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Old 16-11-21, 18:13   #142
AkyV
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And you have more choices to print a random text on the screen, not only PARAM_PRINT_TEXT:

1. The oldest printing flipeffects of TRNG have no script (PARAM) references.
2. PARAM_WTEXT.
3. In my plugin#2, I also have a PARAM_PRINT_VAR (not only for "VAR", i.e. variables) - but this text remains on the screen even for menus or loadscreens, if the condition is still true to print it (except if you remove it with a complicated PARAM_MENU_TRIGGER setup).
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Old 16-11-21, 18:22   #143
adngel
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That's looks interesting for my case, thank you Aky I'll try them too, (any of them will have to work XD)

Today I'm with modelling meshes tasks, but surelly I'll update with my progress when I get back to programming.
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