![]() |
![]() |
#21 |
Explorer
Join Date: Jul 2010
Location: Italy
Posts: 808
|
![]()
Please, release it
![]() ![]() ![]() Will this plugin works also with barrels, big rollingballs and multiple rollingballs?
__________________
I hope in some good news about TRNG! |
![]() |
![]() |
![]() |
#22 |
Archaeologist
Join Date: Jun 2010
Location: Germany
Posts: 1,503
|
![]()
Thanks
![]() I'll release it once I figure out how to trigger some blood. The source code will be released along with it so it could easily be changed to work with the barrels etc. ![]() |
![]() |
![]() |
![]() |
#23 |
Moderator
Join Date: Dec 2011
Location: Hungary
Posts: 4,174
|
![]()
Dear test team!
AkyV, Titak, TheTiger, AODfan, psiko, Evgeniy, Joey79100, Raider99, Mordyga, -Roli-, raiderromero, Mrshina We have our first plugin to test! Please visit the test subforum (you know the link and the password, right?) to test. ![]() |
![]() |
![]() |
![]() |
#24 |
Historian
Join Date: Oct 2014
Location: Würzburg
Posts: 262
|
![]()
He AkvY, the moving sun plugin looks super cool.
The flashing looks little bit unrealistic however. It could be used for some SciFi effects but not for a sun. You should add an option that the player gets "blinded" when he looks into the sun. |
![]() |
![]() |
![]() |
#25 | ||
Moderator
Join Date: Dec 2011
Location: Hungary
Posts: 4,174
|
![]()
Thanks!
![]() Quote:
![]() Btw, you can customize speed and the color interval in the setup. ![]() This code is actually easy: StartColor is added by the builder, EndColor is added by the builder , MiddleColors are calculated in this interval, to go nicely from Start to End, using the required time as speed. Pulsing= Start to End, then End to Start, then Start to End etc. You can have even a "flash from nothing, forth and back" effect, if Start or End color is "nothing" (RGB=0/0/0). Quote:
![]() Last edited by AkyV; 13-02-17 at 10:46. |
||
![]() |
![]() |
![]() |
#26 |
Archaeologist
Join Date: Jul 2007
Location: United Kingdom
Posts: 1,798
|
![]()
I'm actually hyped for the boulders, it's something I personally wanted to see happen.
__________________
"She will live on forever in our hearts." Last edited by TombRaiderTim; 24-02-17 at 01:07. |
![]() |
![]() |
![]() |
#27 |
Moderator
Join Date: Dec 2011
Location: Hungary
Posts: 4,174
|
![]()
Not really spectacular so I don't send a video:
Customized time for falling blocks to shiver before the crash (including "forever") instead of the default 2 seconds. Max 5 blocks at the same time. Last edited by AkyV; 14-03-17 at 12:49. |
![]() |
![]() |
![]() |
#28 |
Moderator
Join Date: Dec 2011
Location: Hungary
Posts: 4,174
|
![]()
Customized time for the pause between teeth spike extensions.
This is the shortest one: 1 tick frame: |
![]() |
![]() |
![]() |
#29 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 32,824
|
![]()
Impossible to savely run through I reckon.
![]() It's good to have something like this I think. Since we can run past regular teethspikes going in and out and since we can run for a while through static teethspikes as well. Looks good! ![]()
__________________
If it walks like a duck and if it quacks like a duck, it is a duck. |
![]() |
![]() |
![]() |
#30 |
Moderator
Join Date: Dec 2011
Location: Hungary
Posts: 4,174
|
![]()
Thanks!
---------- I have changed my mind, and added a video about the customized shivering time for falling blocks. This one is for 10 seconds: |
![]() |
![]() |
![]() |
Thread Tools | |
|
|