www.tombraiderforums.com

Go Back   www.tombraiderforums.com > Tomb Raider Series > Tomb Raider Anniversary

Reply
 
Thread Tools
Old 01-09-19, 13:34   #6341
Zebra
Legend
 
Zebra's Avatar
 
Join Date: Jun 2007
Location: Germany
Posts: 25,692
Default

Quote:
Originally Posted by Joey79100 View Post
I wouldn't bet on the engine to define how the game controls. From the videos it was pretty much TR1-5 animations imported directly into the game (with some additional animations), and by the looks of it the controls felt like they were the same.
The whole project started with people at Core putting a Lara model into Free Running and realising that Free Running's controls would work well for a Tomb Raider game and a lot of the moves seen in the trailers look very similar to Free Running. So while you're correct that them using the same engine doesn't mean that the controls would've been similar, I think in this case they actually would have been.
__________________
Wozu zuhören, wenn man reden kann?
Zebra is offline   Reply With Quote
Old 01-09-19, 15:20   #6342
LateRaider
Archaeologist
 
LateRaider's Avatar
 
Join Date: Sep 2014
Location: Queen of TRF
Posts: 2,106
Default

Quote:
Originally Posted by Boobandie View Post
Try playing Free Running (PC and PS2), the engine used in that game was what TRAE runs on. There's even an AOD Lara model buried in the game's files.

It controls pretty well, not as smoothly as TR Legend, but it still has that same weight to the movements that I miss from Core's games.

For TRAE assets, while a playable game would obviously be ideal, even just the raw level meshes, models, and textures would allow us to port it to the Level Editor.
it's also on wii and PSP, though only the wii version came to the US
__________________
Undisputed Gayest King of Pierrson, voted most iconic member of TRF
LateRaider is offline   Reply With Quote
Old 15-09-19, 10:13   #6343
Caesum
Tomb Raider
 
Caesum's Avatar
 
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 11,439
Default

Quote:
Originally Posted by Zebra View Post
The whole project started with people at Core putting a Lara model into Free Running and realising that Free Running's controls would work well for a Tomb Raider game and a lot of the moves seen in the trailers look very similar to Free Running. So while you're correct that them using the same engine doesn't mean that the controls would've been similar, I think in this case they actually would have been.
I think both of you are right actually. I don't know if you guys still remember the articles at Planet Lara, but there was that one interview with Richard Morton where he commented how the camera system worked:
Quote:
The camera and control system from Free Running was adapted for 10th Anniversary, it was quite a lazy camera system that never made sudden movements, the biggest breakthrough came when we forced Lara to rotate around the camera when the player pushed left or right on the controller, this was integral to Free Running and meant the player never had to make any awkward adjustment on the controller.
So in that case I believe they used the original control system of Free Running and then adjusted it for Tomb Raider. The camera would have been free only when Lara was standing still, but would immediately adjust to Lara's back whenever she'd move. Since the game was more platforming oriented rather than skill-focused like Free Running, I bet a lot of the additional button combinations while running were removed from TRAE, making it a bit easier. According to the videos combat mode was completely the same as in TR1-5, meaning the camera would automatically lock on the enemies and release the moment Lara was not facing the targets. Seems like they focused on making the AI more clever rather than redesigning the original combat system.

Last edited by Caesum; 15-09-19 at 10:15.
Caesum is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 10:06.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.