07-07-20, 21:26 | #21 | |
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Joined: Jun 2007
Posts: 3,194
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10-07-20, 15:18 | #22 |
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Joined: Apr 2012
Posts: 651
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Found something very curious when playing this game in DOSBOX version.
Look at the video. When Lara starts firing you can see the Collison/Visibility Box in the fire sprite. It is not a sprite, it's actually called "Gunflare" moveable. This only happen in DosBox version not in ATI, so taking in account that the *.phd file are the same in both version, it has something to do with DOSBOX. |
10-07-20, 17:21 | #23 |
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Joined: Jul 2017
Posts: 413
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Yes, it only happens on DOSBOX. Only in certain angles you can see the lines of every objects, not only the pistol flare effect, but doors, statics, etc. I think it's something 3dfx does on the glide exe.
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29-07-20, 04:31 | #24 | |
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Joined: Sep 2012
Posts: 3,324
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I honestly didn't have an issue with any of the things you mentioned. The only issue I had was for some reason Lara refused to grab onto one of the ledges in the first level where you input the cogs. I'll post my original review below from TRLE.
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EDIT: Also there's an odd glitch when you jump over the table in the ship level, the game goes completely black. But this is only a minor issue that can be avoided by simply not doing it! Last edited by Girafarig32; 29-07-20 at 04:33. |
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04-08-20, 22:24 | #25 | |
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Joined: Jul 2020
Posts: 84
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First: Congratulations on the spectacular set of levels. Reading your post and the answers I discovered this problem of "soundtrack repetition". I'm doing a TR1 custom level, and I haven't seen this. Maybe I'll try the "stone" idea XD. Possibly you have already made the adjustments, but I believe that only occasional changes should be made (the secret problem and some jumps, for example), not to lessen the difficulty. It's balanced, your game is amazing. The TR1 engine is more complicated to play, so some difficulties are inherent to it. Balancing a custom level is not easy, but I wish you success in your next projects. |
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05-08-20, 01:00 | #26 |
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Joined: Feb 2020
Posts: 332
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I actually really enjoyed the challenge of this level-set. It was pretty much perfect IMO. It gave me nostalgia even though it was a completely new experience.
That said, I can see how it could at times be too difficult for some. If you do re-release it it's likely I'll replay it anyway. |
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