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#81 | |||||
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,499
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you can also notice the lighting being completely broken on dreamcast, but no one ever noticed as they were too busy looking at the shadow ![]() Quote:
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as for the sound, I'll see why it doesn't play on PC, thank you ![]()
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I like cats Last edited by Woops; 31-03-22 at 00:55. |
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#82 |
Historian
Join Date: Aug 2012
Location: London, England
Posts: 485
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regarding the loading bar and loading text, is there any chance we could have it moved down lower towards the bottom of the screen like the PS1 version?
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#83 |
Explorer
Join Date: May 2020
Posts: 563
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Just to report a few more bugs, all tomb4 related. Here's the save files for some of these issues if you would like them:
There's a further two minor bugs that I thought is worth mentioning as well:
Anyway, hope you don't mind the lengthy bug report. I'm having a lot of fun playing Last Revelation again ![]() |
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#84 | ||
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,499
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![]() ![]() yeah, the jeep bug is my fault, I noticed it yesterday and I’m working on fixing it ![]() Enemy jeep not triggering is already fixed and will be in next release ![]() I’ll check why the fmv doesn’t play, I always have them disabled so I never noticed ![]() The thing with Werner is actually a level editing error and happens in the original as well, I’ll see if I can fix it through code but it’s unlikely I’ll check the texture, thank you!
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#85 | |
Professor
Join Date: Aug 2011
Location: New York
Posts: 3,910
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![]() ![]() Not sure if this is a bug you can fix or if it is related to the level's sample files: But in Guardian of Semerkhet when Lara slides down the passages that lead to the door which triggers the bull, the fire burners in a neighboring secret room make a very strange "pulsing" noise (can be heard best when monkey swinging to that secret room). I was never sure if this was intentional or not, but it seems like a sound issue. Also: I believe TRNG made it possible that audio tracks do not reset or stop when saving and reloading. Is there any way to make this possible for both the tomb4 and tomb5 projects, so that even if we save and reload, the audio is still playing where it left off? |
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#86 |
Historian
Join Date: Aug 2012
Location: London, England
Posts: 485
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Thank you Troye
![]() Also, I wonder if its possible to increase the draw distance like Tomb1Main and TR2Main? Last edited by ToMbRaIdErxFtW; 31-03-22 at 22:37. |
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#87 | |
Explorer
Join Date: May 2020
Posts: 563
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It’ll be cool to see what you come up with for the Werner door bug, if you do find a way to resolve it with code. I’m also pleased to hear that you've got the other bugfixes covered ![]() Last edited by ATombRaiderFan; 01-04-22 at 14:55. |
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#88 |
Archaeologist
Join Date: Jul 2020
Location: United States
Posts: 1,482
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I'm wondering if anyone else has ever ran into this, because I'm 99% this is a vanilla bug.
If you trigger the minotaur boss in Chambers of Tulun, you can actually get stuck at a certain part of the level. The building that you can only enter after getting the Nitrous upgrade actually lets you climb down into the basement before being able to explore the rest of the building. However, if you climb down there before you are able to get back out through the upper level, and have already triggered the minotaur - you can't climb back up because it keeps knocking you back down, as if you're on the ladder that leads up to Aziza. Effectively soft-locking the game. I'm assuming once the boss is triggered it's only accounting on Lara being on "a" ladder, not which one besides the ones in the mosque as noted by snake below - but that's just a guess. But it's definitely repeatable. Has anyone else ever ran into this? Can it be fixed here?
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"Rodents, I wouldn't wonder. *Big* rodents." Last edited by Jathom95; 01-04-22 at 21:19. |
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#89 |
Professor
Join Date: Aug 2011
Location: New York
Posts: 3,910
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^ It's definitely a vanilla bug, and you are correct, one does get soft locked if that happens.
I believe it has something to do with how the Hammer God responds to ladders if there is a flat surface beneath them. Both the ladder leading to Citadel Gate, and the one in the fire sprinkler area you get soft-locked in, have a flat floor beneath them. But the ladder that's inside the mosque itself (the arena in which we lock him in) has sloped floor squares beneath it which is why he doesn't seem to want to attack her while she's climbing on that one. ![]() I could be wrong, and maybe it isn't room geometry related at all. In which case I hope I'm wrong because then it might actually be fixable to make him only focus on the one ladder leading to Citadel Gate. ![]() Last edited by .snake.; 01-04-22 at 20:10. |
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#90 |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,499
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hi, i can fix it, but would you tell me which ladder it happens on that softlocks the game? I don't remember Cairo much :v
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