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Old 09-06-22, 09:27   #201
mizuno_suisei
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The Japanese PC releases are per the English originals, except the audio, some minor script adjustments (simpler terms) Eg. crowbar is just bar. Some level names are slightly different too. "Dame da wa" is also updated per level for Laras keyhole denial phrase.
Chronicles interestingly has DOZY hard enabled in the exe, and I for Items cheat.

For TR4 however, There is no load.bmp nor japan.bmp no bmp at all. only uk and us logo pak files in the data folder.

Spent way too much on these editions just over a decade ago now...with such lackluster localization. The PSX editions were much better cared for in Japan.

Last edited by mizuno_suisei; 09-06-22 at 09:33.
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Old 09-06-22, 23:31   #202
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Perhaps in the (far-ish) future we can have Japanese support if we get a translator
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Old 10-06-22, 02:48   #203
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now that's just a tease!
I once managed to get text support working via NGLE scripting in the trle, but never managed to replicate it again...its a dream to have it for a classic game in full. Arsunt is eyeing this up for TR2main which I'm very much looking forward to.

If it's something you approach yourself...count me in as your Japanese nerd
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Old 17-06-22, 01:59   #204
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I think I found a potentially serious-ish issue but I don't know if it is affecting anyone else, or if it's a vanilla game issue. Pausing the game, as in the P key, while using the binoculars seems to cause all other buttons except the directional buttons to become unresponsive making it impossible to close the menu. Exiting the game via alt+f4 appears to be the only fix.

Also sneaking in a question/request/demand: would it be possible to make it so that things like the look button, drawing weapons, etc would override forced camera angles?

Last edited by Kirishima; 17-06-22 at 05:14.
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Old 18-06-22, 12:55   #205
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Hey Troye, I realise you're very busy but if you do find the time, there's another bug I've noticed recently when watching a speedrun on Twitch.

In Cleopatra's Palaces, there are two different doors that become lit for a brief moment when Lara opens them. I've made a video to showcase this:



Here's the save files for these two locations if you would like to check them out. Also thank you again for your dedication to this project.

Last edited by ATombRaiderFan; 06-07-22 at 20:00.
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Old 02-07-22, 20:46   #206
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Thank you for the bug reports^ will be looking into them soon
(The binocs-pause thing seems to be a dll bug, will look into it asap, however the lighting bug is a vanilla issue, so it has lower priority as it's not game breaking)

On another note, we have reached an important milestone today. we officially have 100% of the PC specific code decompiled! yes, the whole renderer, file loading, everything! (well, minus the software renderer, but nobody uses that, and will most likely be disabled in future releases. if you do use it, please holler at me so we can change the plan if needed )

This is a very very exciting milestone, it helps TRLE (for people doing patches and plugins), can possibly help TEN's progress (TEN has mainly referenced decompiled game code so far) and I'm glad we got here in fairly little time (though not gonna lie I've clutched the last 50-ish functions and I'm a but burnt out atm but that's fine, I'll get back into it soon )

as for a little update, I managed to squeeze the options menu a bit



more options (and hopefully news) soon
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Old 03-07-22, 12:15   #207
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The classics are in good hands. Hats off good sir.
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Old 03-07-22, 12:33   #208
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^Ditto
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Old 03-07-22, 18:49   #209
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Bravo! A milestone indeed.

Good job.
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Old 09-07-22, 10:31   #210
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Quote:
Originally Posted by Woops View Post
Thank you for the bug reports^ will be looking into them soon
(The binocs-pause thing seems to be a dll bug, will look into it asap, however the lighting bug is a vanilla issue, so it has lower priority as it's not game breaking)

On another note, we have reached an important milestone today. we officially have 100% of the PC specific code decompiled! yes, the whole renderer, file loading, everything! (well, minus the software renderer, but nobody uses that, and will most likely be disabled in future releases. if you do use it, please holler at me so we can change the plan if needed )

This is a very very exciting milestone, it helps TRLE (for people doing patches and plugins), can possibly help TEN's progress (TEN has mainly referenced decompiled game code so far) and I'm glad we got here in fairly little time (though not gonna lie I've clutched the last 50-ish functions and I'm a but burnt out atm but that's fine, I'll get back into it soon )

as for a little update, I managed to squeeze the options menu a bit



more options (and hopefully news) soon

This is impressive!
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