24-10-20, 15:03 | #14531 |
Member
Joined: May 2010
Posts: 1,187
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Probably no way to fix it, this is a known bug with boats in TRNG (briefly - they weren't implemented all that well). You have to find an excuse to make the player abandon/get out of the boat before proceeding with the level jump.
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24-10-20, 15:16 | #14532 |
Member
Joined: Aug 2010
Posts: 456
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Thanks for the information.
Saves me a lot of time as I don't have to search for the reason anymore. Edit: New question Is there a way to control (enable/disable/change) the sound source object you place in a level (e.g. fountain_loop, waterfall_loop etc.) Last edited by Die Basis; 07-11-20 at 09:00. |
17-11-20, 15:29 | #14533 |
Member
Joined: Jan 2006
Posts: 1,000
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Hey all!
How do I get blue (or any other color) flames? No idea where to start on this one... Thanks! |
17-11-20, 16:26 | #14534 |
Member
Joined: Jul 2016
Posts: 1,905
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Sadly flames aren't meant to be that much customizable, but there are several ways to achieve a similar one though
-One way is to recolor the sprite, but that means each flame color will change as well -Another way is to use an AddEffect with ADD_MIST flag, that way you can set the color in one of the extra fields still with another flag -The last more complex option (which is only possible in TE), is to "map" an animation range created on the prj and apply that into an object (static is better) So you basically create your flame animation on the editor, then create your flame object and apply the first frame of the animation to the object, that way it will animate ingame and you can also set the color you want since it's a static Hope this helps |
17-11-20, 17:27 | #14535 |
Moderator
Joined: Jul 2003
Posts: 33,359
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And then there's FLEP.
Smoke-emitters can be customized with it and they can be made to burn Lara as well. You can specify the sprites used by the customised smoke-emitter, so you can use a custom sprite in a slot that is not used by anything else. |
19-11-20, 12:20 | #14536 |
Member
Joined: Jan 2006
Posts: 1,000
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16-12-20, 04:53 | #14537 |
Member
Joined: Dec 2008
Posts: 2,891
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I'm having a bit of an issue with the tightrope. When Lara mounts the tightrope, and walks to the edge of the block, she falls off immediately when she steps onto the gap between where the two tight rope objects are placed. (ie, where she should be suspended in the air.)
What could be causing this? |
16-12-20, 06:55 | #14538 |
Member
Joined: Mar 2012
Posts: 3,741
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A random guess: the animations might not be setup correctly. Maybe the Next Animation number isn't correct, or the StateID. I'd look into that first.
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16-12-20, 21:33 | #14539 |
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Joined: Dec 2008
Posts: 2,891
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17-12-20, 04:15 | #14540 |
Member
Joined: Feb 2006
Posts: 1,517
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I’m not sure whether this requires TRNG or not, but for a puzzle I have in mind, I’d like for Lara to have to shoot a shatterable object on a wall which would then drop a pickup below it. Is there a way to actually have the pickup fall to the ground from the location of the shatterable object?
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