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#291 | |
Explorer
Join Date: Jan 2006
Location: USA
Posts: 912
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#292 |
Hobbyist
Join Date: Jun 2022
Posts: 7
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Thank you Nickp364 that was super fast.
Perfection again! |
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#293 |
Hobbyist
Join Date: Jan 2018
Posts: 11
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I believe there is a similar error at the start of UB level Atlantean Stronghold. After you leave lava cave, if you turn Lara to face the glass in this spot (screenshot from tombraiders.net: , Lara becomes invisible and there is a lot of textures flipping.
It happened for me on 2.9 and 2.9.1 versions, although I am using animated braid mod - so the bug might be related to that. I'm also curious about one thing, because in Tomb1Main we have an option to rearrange order of the levels, is it possible to add UB levels to the main game, so Atlantean Stronghold will start right after The Great Pyramid? Or is it impossible? Thanks! Last edited by tlr online; 04-06-22 at 15:54. Reason: Image removed. See FAQ on posting images. |
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#294 | |
Explorer
Join Date: Jan 2006
Location: USA
Posts: 912
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https://github.com/rr-/Tomb1Main/releases/tag/2.9.1 |
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#295 | ||
Hobbyist
Join Date: Jan 2018
Posts: 11
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#296 |
Archaeologist
Join Date: Jun 2017
Location: United Kingdom
Posts: 1,543
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Found something minor in 2.9+
When I exit the game, I get a "Tomb Raider I - Community Edition has stopped working" message. Not too problematic as it happens on exit but it's a little odd |
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#297 |
Hobbyist
Join Date: Sep 2021
Location: Here & Now
Posts: 73
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The game occasionally freezes completely - the sound also freezes on the last tone played. Shutting down the PC is the only way out of it.
Or it would occasionally slow down to 10-12 fps, then go back to normal and then slow down again. I didn't seem to have those problems prior to ver. 2.9.1, or it just didn't happen for the short period I was on 2.9.0. Can't tell. I also play the Tomb2main and the original ATI version, none of which cause such problems. Any Ideas? Thanks! |
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#298 |
Archaeologist
Join Date: Aug 2013
Location: United Kingdom (England)
Posts: 1,287
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I'd like to report what I believe is a bug in TR1 as a whole (not necessarily just Tomb1Main), as I've definitely experienced this in the regular TR ATI.
Suppose we have a situation where Lara needs to do 2 or more things so that action x happens and soundtrack is triggered too: - pick up 2 objects on 2 different blocks to activate a mummy and play some scary music, - open 5 locks to open a door and play some exciting music. You get the idea I'm sure. Well, when she does the first action required, the background ambience stops playing and never resumes. Then, once the final action required is done, the intended soundtrack plays, but the background never resumes. Only once the player saves and loads, the ambience resumes. Here is an example in TRUB with music (beginning of lvl 2 - Temple of the Cat). https://www.youtube.com/watch?v=FI_BbPFRF2g Is this something easy to fix? |
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#299 | |||
Explorer
Join Date: Jan 2006
Location: USA
Posts: 912
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#300 |
Archaeologist
Join Date: Aug 2013
Location: United Kingdom (England)
Posts: 1,287
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Hi Nick,
This was from Tomb1Main, as there is the enemy HP bar visible when I shoot at the mummy. But I made a very similar report a few years ago for TombATI. That's why I mentioned in my post that this wasn't necessarily just a Tomb1Main specific bug. Yes please, it would be lovely! EDIT: I don't know if this bug existed in the original DOS based exe, because music support never existed in TRUB until fan-patched to TombATI, and I don't think the original TR1 ever had "do x things to play soundtrack" triggers put in game by the devs. Guess I could find out some time later... Shouldn't be too difficult to find a scenario where I have to use 2 keys, and mod some music into this. Maybe The Cistern will do. Will try some time this week. Last edited by Sardoc; 20-07-22 at 19:03. |
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