06-01-18, 05:34 | #121 | |||||||
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The fact is that PaulD Audio CD solution in my patch supports two formats of audio - .mp3 and .wav (in the Steam version it is .mp3 only). When several years ago we worked together on patches for TR2 and TR3, I had the opportunity to explore all the stages of the development of his patch. At the initial stage, there was support for cdaudio.wav, but it turned out that for the .wav file format the MCI does not support volume control. Then he tried the .mp3 and it solved the volume control issue. This means that if you will use cdaudio.wav instead of cdaudio.mp3 you will get music playing in the inventory and underwater. You can easily convert .mp3 (from PaulD audio pack or Steam version) to .wav and try it with no waiting. But of course this is just workaround / life hack. Last edited by Arsunt; 06-01-18 at 05:35. |
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06-01-18, 16:04 | #122 |
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Joined: Aug 2013
Posts: 1,294
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I use a slightly different pack.
It uses a folder called "music" and 2 .dll files, and it's exactly the same solution that I use in ATI version of TR1 and UB. It uses .flac files, and I think is a better solution than PaulD's one, as you just dump the files in without having to convert them into a .dat file. It's available in the first post of GLRAGE solution thread on these forums. Here are the .dll files only, and in case you want it, the source code for the wrapper. Here are the .dll files and the music folder with TR2 music, for simplicity. EDIT: Oh yes, found another one to add to my list of TR differences. Will update the previous post. TR1-2-3 save slot information - refined in TR4 & TR5. These will always show the number of saves when you save or load, no matter what. However, TR1-2-3 will only show it when you're overwriting a save slot that already have a save file before the game was run. If you're saving in an empty slot, it will show the level name, but will not show the number of saves until you close the game and run it again. TR1 & TR2 look button while handstanding - refined in TR3, where it will allow you to see what's behind you when climbing with a handstand (great to check if there's a safe place behind you to land on when traversing a slope). TR2 will allow you to use the look button, but it won't allow you to see what's behind you. TR1 will do nothing if the look button is pressed while Lara is handstanding. Last edited by Sardoc; 06-01-18 at 16:36. |
06-01-18, 17:33 | #123 |
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Joined: Oct 2016
Posts: 267
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I was using mp3 audio files but didnt get any audio when i used Arsunt's new files, so i moved to PaulD audio pack and everything works great again
Cant wait for the Hd menu screen |
06-01-18, 17:37 | #124 | |
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Joined: Apr 2005
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Take a look at this... it's fabulous, my uncompromised vision for the level. It's the only place i can show with full distance without the engine crashing. |
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07-01-18, 09:23 | #125 |
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Joined: Jun 2006
Posts: 2,390
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Once the new FMV player is in place, can we have a skip intro FMVs option?
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07-01-18, 11:32 | #126 |
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Joined: Jan 2018
Posts: 18
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Movies play just fine if you use dgVoodoo2, at least in my case. There are some problems with changing Z-buffer ingame (if you do that, every textures will disappear), but beside that, I don't see any other bugs.
Arsunt - fantastic work. Shame to admit, but I've never completed TR II and this is one of my New Year's Resolution , so your modification will be ideal to achieve this goal. Are you planning any updates in the not-too-distant future? I don't want to rush you, I just don't know if I should wait for the new version. |
07-01-18, 12:08 | #127 | |||||
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07-01-18, 12:37 | #128 |
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Joined: Feb 2012
Posts: 1,470
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Take as long as you need. Your solution has been the best and by far most stable fix for TR2. Peixoto's injector is good but not very stable at all. I had to resort today to just your fixes and dgvoodoo2 with reshade as Peixoto's version is very unstable for me.
I agree a new thread is probably needed. Last edited by annl; 07-01-18 at 12:38. |
07-01-18, 14:13 | #129 |
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Joined: Mar 2012
Posts: 3,741
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Anew thread will probably be cleaner, mods don't rename threads 24 hours after their creation anyway.
I haven't tested your patch but next time I play TR2 I'll use it for sure, I just love the idea that the changes are native instead of using wrappers and everything. I love the whole project. |
08-01-18, 08:19 | #130 |
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Joined: Jan 2009
Posts: 9,827
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Another suggestion: vibration support for controllers. Not sure if this will work but doesn't hurt to ask right?
BTW, where does TR1 use semi transparent textures? I know the pistols in TR2 use them, as well as the flares but that is all I remember pre-TR3. |
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