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#21 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 31,692
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^
Correct. I was about to point it out but you already did so. I did make the INDEX because of the reason Piega mentioned. ![]()
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#22 |
Professor
Join Date: Aug 2009
Location: In my pants. Gender: Penguin
Posts: 3,071
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![]() ![]() My first complete mesh ever ![]()
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Tomb Raider Ass of Darkness ♥ | ALC |
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#23 |
Gold Contributor
Join Date: Oct 2008
Location: Nebraska, USA
Posts: 5,090
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WOW!
Very nice ![]() Keep it up ![]()
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Pull the lever kronk! |
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#24 |
Relic Hunter
Join Date: Nov 2009
Posts: 5,006
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Niec object, WCookie!
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"Don't waste your time or time will waste you..." |
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#25 |
Gold Contributor
Join Date: Jan 2009
Location: Austria (NOT Australia!!!) Gender: Male
Posts: 6,651
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Very nice!
Did you use piegas great "extrude" - method? |
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#26 |
Professor
Join Date: Aug 2009
Location: In my pants. Gender: Penguin
Posts: 3,071
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Which method?
![]() Thank you everyone but I'm not gonna finish this object, I think it looks ugly, maybe I'll release it's mesh ![]()
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Tomb Raider Ass of Darkness ♥ | ALC |
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#27 |
Legend
Join Date: Feb 2008
Posts: 69,267
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I have a question!
![]() So you know when you create an object with the cylinder primitive, and the base and top of it is segmented like a pizza. Well whenever I apply textures to these section they are super stretched or squished, does anyone know of a technique for texturing these pie segments? ![]()
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blue is the yellowist colour |
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#28 |
Gold Contributor
Join Date: Oct 2008
Location: Nebraska, USA
Posts: 5,090
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Open the texture that your trying to apply on the "pizza" (
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Pull the lever kronk! |
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#29 | |
Legend
Join Date: Feb 2008
Posts: 69,267
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![]() Quote:
Do you think these skills still apply? ![]()
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blue is the yellowist colour |
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#30 |
Archaeologist
Join Date: Sep 2007
Posts: 1,592
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Here is a meta tutorial I found on the net a while ago.
http://www.4shared.com/file/98609977.../metadocs.html It explains a lot about meta's commands and a little bit about texturing in meta. It's for an old registered version of meta so some things won't apply. For more hints on meta texturing and lighting visit meta2tr's site. |
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