25-10-20, 02:44 | #19131 |
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Joined: Sep 2018
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25-10-20, 14:03 | #19132 |
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Joined: Jul 2018
Posts: 25
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25-10-20, 21:14 | #19133 |
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Joined: Oct 2006
Posts: 2,372
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25-10-20, 23:59 | #19134 |
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Joined: Jul 2018
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26-10-20, 01:45 | #19135 |
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Joined: Jun 2017
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The beach test room is completed
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26-10-20, 13:43 | #19136 |
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Joined: Jan 2009
Posts: 3,237
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@Host of Embers: Wow, those screens are stunning!
@Opaque: Looks very good A quick screen of Primeval Ankh. This levelset is getting very close to release. |
29-10-20, 10:36 | #19137 |
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Joined: May 2006
Posts: 26,258
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Looking fabulous, egypt_gypsie, Opaque79, House of Embers, and everyone else!
Oop. I really don't know why the speedometer "D" is being drawn on-screen. That is the Jeep object in the background - but I haven't attempted to enter the vehicle, nor do I have the Jeep_Extra or ignition key objects in my wad. I'm guessing I should probably import it to a static slot instead, since it's only used for decoration? I can already predict I'm gonna have a fun time making transition textures - if this project gets that far, lol. Last edited by tomblover; 29-10-20 at 10:43. |
31-10-20, 16:25 | #19138 |
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Posts: 1,001
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Last edited by Baslakor; 01-11-20 at 01:59. |
31-10-20, 18:33 | #19139 | |
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Joined: Jul 2016
Posts: 1,905
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Omg I'm in love with the colors! <3 Looking forward to that
Quote:
Lovely! |
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01-11-20, 00:48 | #19140 |
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Joined: Jul 2005
Posts: 41
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I admit I feel a little skeptical about city levels in Tomb Raider, but I swear there is a tomb underneath all that concrete! =P
https://youtu.be/MKJrO7tLVkk |
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