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#301 |
Archaeologist
Join Date: Jan 2012
Posts: 2,223
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#302 | |
Archaeologist
Join Date: Dec 2006
Location: South West, UK
Posts: 2,085
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#303 |
Relic Hunter
Join Date: Jan 2006
Posts: 6,949
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The ability to add a pesky little animation is more than general modding allows ;p feels like if they haven't done it already, there may be a reason.
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#304 | |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,499
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Animations are tied to object data, which is tied to addresses stored in the level file Then frames are tied to data in the animation data chunk, which also needs to be in order Moreover, frames are stored as mere offsets rather than actual frame data, not to mention it's all superpacked (which was done to fit on PSX). I spent about a week a while ago trying to figure out how to import all this stuff on the fly, in-code, since I'm not a fan of level file modding (speaking of which, if anyone wants to, you can find a tool that does it and just do it yourself, I just don't want level file mods including in my project, hence why I wanted to do it on the fly) and I got nowhere, in fact, before I could even finish up, things started breaking. (I specifically remember one of the scorpions becoming completely flat, was actually funny) So to answer your assumptions, yes, it actually takes a lot of effort to do without it breaking much.
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I like cats |
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#305 |
Student
Join Date: Jan 2013
Location: Israel
Posts: 201
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When to expect the next update? its been about a year i think since the last update, also is there a Discord server for this project to stay updated there?
![]() About the animation is it possible to load Lara(only the first object) from Del.trc level and use that instead of the one in the other levels since it has all the animation except one? |
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#306 |
Hobbyist
Join Date: Aug 2023
Posts: 36
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Works fine, improves graphics, but first level splash screen now shows Lara's home instead of Opera splash screen. Is it intended?
Edit: yes, this is the option to turn on TR4 style load screens it's in the config. It's just turned on by default. Also, are these recompilation mods supposed to be used with dgVoodoo2 or without them? I had that already installed. Last edited by Kasumi; 31-08-23 at 21:16. |
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