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#171 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,320
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This is the latest crash report:
Code:
Version=1.3.0.7 Date: 6 April 2017 (23:34:20) Size=2760704 bytes CRS=Disabled Last diagnostic mexage:ERROR: item index (1502) of action trigger 43, doesn't exist Last directX error: MEMORY CODE MAPPING: BASE START END ID PluginName (PluginVersion - TrngVersion) -------------------------------------------------------------------------------------- 10000000 10001000 1014A000 0 Tomb_NextGeneration (1.3.0.7 - 1.3.0.7) 72DF0000 72DF1000 72DF8400 1 Plugin_Rollingball (1.0.0.0 - 1.3.0.5) 6A200000 6A201000 6A21F200 2 Plugin_AkyVMix01 (1.0.0.0 - 1.3.0.7) 6E300000 6E301000 6E302800 3 Plugin_AutomaticFov (1.0.0.0 - 1.3.0.0) 69DD0000 69DD1000 69E06C00 4 Plugin_AkyVMix02 (1.0.0.0 - 1.3.0.7) 6A1B0000 6A1B1000 6A1CD200 5 Plugin_AkyVMix03 (1.0.0.0 - 1.3.0.7) 6A0C0000 6A0C1000 6A0C8000 6 Plugin_Freeclimbing_Krystian (0.9.8.5 - 1.3.0.7) 6E2F0000 6E2F1000 6E2F6400 7 PlugIn_footprints (1.0.0.0 - 1.3.0.7) 69CA0000 69CA1000 69D09200 8 Plugin_ClassicInventory (1.2.0.1 - 1.3.0.7) 6A1A0000 6A1A1000 6A1A5A00 9 Plugin_FLEP (2.0.0.0 - 1.3.0.7) 6A0B0000 6A0B1000 6A0B5A00 10 Plugin_SlopeFix (1.0.0.0 - 1.3.0.7) -------------------------------------------------------------------------------------- ............... QUICK DIAGNOSTIC LOG ............... At moment of crash the program was managing: .................................................... CRASH REASON: EXCEPTION_ACCESS_VIOLATION The thread tried to read from or write to a virtual address for which it does not have the appropriate access. EXTRA_INFO: VIOLATION ON WRITE AT OFFSET 0x4 RECOVERABLE : YES CRASH OFFSET: 0x914000 (Outside of all tomb4, trng or plugin engines. Probably windows APIs) REGISTERS: EAX=4 EBX=11606F78 ECX=45EACF01 EDX=B3D1880 ESI=1BD895E0 EDI=0 EBP=11603B9C EIP=914000 ESP=10C1FDA8 Stack=0x10C1FDA8 pContesto=0x10C1F948 pInfoEccezione=0x10C1F8F8 PRIMARY_STACK: ESP=0x10C1FDA8 STACK_TRACE: 0x47BC9D 0x44EB12 0x44E964 0x44E294 0x100D9FA7 0x451C67 0x1007517D 0x100751EC 0x45126D 0x475155 0x49E67C <CRASH DURING STACK TRACE> END_STACK_TRACE SECONDARY_STACK: ESP=0x19B0DC STACK_TRACE: 0x44005F 0x460020 0x460020 0x48D323 0x48CC6B 0x48CACE END_STACK_TRACE OTHER_STACK: ESP=0x10E5B150 STACK_TRACE: <CRASH DURING STACK TRACE> END_STACK_TRACE I did try with a clean patches.bin file. The game crashes using that because it needs some of the patches, but patching it again with only the patches I had before didn't work either. Game crashes the moment the title is about to load.
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#172 |
Inactive
Join Date: Jan 2019
Posts: 143
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I'm getting this same crash in the title screen when I'm using a wrong version of Plugin_FLEP. Try deleting the plugin from TombIDE/NG Center and reinstall it from the latest update. TombIDE likes to replace the .dll in the game folder if it doesn't match up with the version that is installed, so it's not enough to replace the .dll in the folder, you have to reinstall it every time.
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#173 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,320
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Oh my...
Once again the game gives an error trying to load the Plugin_FLEP.dll. ![]() This has happened so many times already ever since the FLEP plugin was introduced... So, I reinstalled the plugin and that's when the game gives me that message. ![]() Plugin_FLEP_warm_up_log.txt says: Code:
Attaching Library... ERROR: failed the attaching! I have no idea how I managed to fix this issue before. ![]() And now I'm tired, which isn't helping either. ![]() Thank you for your help so far, Dermahn. ![]() Guess I'll try again tomorrow.
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#174 | |
Archaeologist
Join Date: Oct 2017
Location: Brazil
Posts: 1,226
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''dare to come down to me,Yeah,That's right! let's dance!.'' |
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#175 |
Archaeologist
Join Date: Feb 2006
Location: Irvine, California
Posts: 1,506
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Heya - long time no post! I'm hoping to get back to editing soon. I'm curious - what is "Wibble" for rooms and objects?
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Archaeologist in Irvine, California |
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#176 |
Hobbyist
Join Date: Jan 2016
Posts: 23
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It's the most beautiful eye candy ever introduced
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#177 | |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,320
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![]() Thank you for the tip though. Reinstalling stuff can sometimes fix things. That said... I sure hope I won't have to re-install NGLE + TRNG... This is really odd though. I mean, it all started with trying out a patch, unticking-reticking it and all. Nothing else. Pfff... ![]() *** EDIT *** I ticked the "Plugin Integrity check" and the game says it can not find the plugin_FLEP.dll file, while it is most certainly in the main game folder, just like the rest of the plugin files. This plugin_FLEP sure does not like me. It keeps doing this. ![]() Btw, what is it used for anyway? I have "Plugin= 4, Plugin_FLEP, MPS_DISABLE" in the script for MoA1 while using FLEP patches and the game works fine. But in MoA2 it gives me the crshes with those random error messages about "item *** for trigger this-or-that is missing". And whenever I remove those triggers from the script, it moans about "allocated binoculars image". And when I have "Plugin= 4, Plugin_FLEP, IGNORE" in my script it cannot attach the .dll.
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If it walks like a duck and if it quacks like a duck, it is a duck. Last edited by Titak; 04-06-23 at 21:37. |
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#178 |
Explorer
Join Date: Dec 2017
Location: I am female
Posts: 524
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Titak, do you have libtcc.dll in the game folder?
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#179 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,320
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Should it be in there?
I found it in the "source" folder of the Plugin_FLEP download and put it in the main game folder. No luck. However, it has changed something. I have put "Plugin= 4, Plugin_FLEP, IGNORE" in the script again, thus enabling the plugin, and now it does not give me the message about failing to attach the library anymore. The "warm-up-log" file now says: Code:
Attaching Library... Begin calling CB_INIT_PROGRAM callback for 'Plugin_FLEP' plugin Completed callback: ok Begin calling CB_INIT_GAME callback for 'Plugin_FLEP' plugin Completed callback: ok However, the game crashes again with Code:
Last diagnostic mexage:ERROR: item index (1502) of action trigger 43, doesn't exist (See my previous post for more info about that.)
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#180 |
Explorer
Join Date: Dec 2017
Location: I am female
Posts: 524
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And patches.dll too?
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