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Old 14-07-23, 12:50   #191
PedroTheGamer
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@chocolatefan,Fast alignment is still broken and keeps crashing towards saves or loading when you progress further on levels.
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Old 14-07-23, 16:11   #192
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Then for now you can disable it, in the future I want to implement another replacement.
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Old 14-07-23, 17:32   #193
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Quote:
Originally Posted by ChocolateFan View Post
Then for now you can disable it, in the future I want to implement another replacement.
alright,let me known
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Old 16-07-23, 14:30   #194
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Would it be possible to switch one of the Grenade types to not be explosive, but rather shatter like the crossbow does? So that way it kind of acts like a second crossbow slot.
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Old 06-08-23, 20:45   #195
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Latest version: first post.

New patches:
  • Fix null static collision bounds
  • Fix vertical rotation toward AI objects
New commands:
  • Old style rollingballs
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Old 13-08-23, 20:33   #196
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Latest version: first post.

Fixed commands:
  • Old style rollingballs
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Old 20-08-23, 19:17   #197
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Latest version: first post.

New patches:
  • Fix Sarcophagus pickups
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Old 07-09-23, 00:49   #198
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I have been looking for a way to customize flare pickup amount. I was surprised TRNG doesn't have a script for that. I was looking at the FLEP manual and it says there was an option. But when I open my FLEP to Inventory Customizer I don't see that option to do this. Any wonder what happened to this option?
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Old 07-09-23, 20:39   #199
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Did you try the equipment script of TRNG ?

Quote:
Equipment= FLARE_ITEM, amount
It will set X number of flare at the start of the level. If you put 0, it will remove all the flare, even the default amount Lara got at the start.

Last edited by LCEF (CA); 07-09-23 at 20:41.
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Old 07-09-23, 21:21   #200
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^
That command is just for setting the amount of a pickup at the start of the level.

I think what Stryke is looking for is to customize the amount for when Lara picks up flares.


@ Stryke:
No idea if FLEP has an option for it though.

I have a setup in one of my levels where Lara uses an axe to get crystals from a rock wall. But in that case she does not actually pick up flares, she picks up another item which I then remove from the inventory and then the flares get added (custom amount).
So perhaps that setup can work for you as well, in case there's no option anywhere to set to amount of flares per pickup.
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