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Old 08-02-07, 07:59   #41
Titak
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Quote:
Originally Posted by LaraMan2 View Post
can someone pm me on how to make...
1) other rooms attaching with other rooms

2) activating rolling balls

3) how to make a switch open a door

thank you
Please post questiosn like these in the regular LevelEditor forum next time, LaraMan2.
This thread is for tutorial requests and this forum section is for tutorials only.

To answer your switch question:
- Place the switch.
- Select it and place a trigger for it underneath it.
- Make the trigger type 'switch'.
This will make sure the door will only be opened when Lara uses the switch.
- Place and select the door and place a regular trigger for it on the same square as the switchtrigger.
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Old 19-05-07, 17:24   #42
danzaboy
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Maybe a full tutorial on how to make triggers link with other triggers, a few people have had major problems with this as well as myself hehe.

Also known as trigger strings i think ?
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Old 17-09-07, 18:37   #43
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Hej,

Does someone know about a tutorial or collection of recommendations when it comes to betatesting ? (directed at the testers)

snork
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Old 20-09-07, 02:45   #44
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Quote:
Originally Posted by Lara'sMan View Post
Horizons! Please!! No CLUE how to add them or change them.

Still have problems with water textures. why can't their be a "fill with water" button instead! Lol.

What to do once the level is built and textured...what files you need and how to take it from the actualy level in the editor to the finaly playing level. I still am clueless and yet to even make a tr level.

Anything to do with triggers, lighting and adding special effects like mist, sound effects and music.

Thanks
http://ihabb.com

Horizon Tutorial
Making Water Tutorial
Playing your Level Tutorial
Triggers tutorial
Lighting Tutorial
Music Tutorials

Much more, check it out.
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Old 03-11-07, 15:50   #45
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OK, i have an idea with which i really have big issues.

Can you make a tutorial on how to make your own wads?
I personally want to learn how to make wads with WadMerger.
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Old 02-01-08, 17:42   #46
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Whats about a list ofall State IDs for Lara?
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Old 24-06-08, 10:46   #47
Nemo20
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@Titak, when i use your command

"EXAMPLE 3 - ROLL IN CRAWLSPACE"

Animation= 218, IGNORE, $4000, FAN_KEEP_NEXT_STATEID, ENV_MULT_CONDITION, 4, IGNORE, -222, -353, -354
MultEnvCondition= 4 ,ENV_NO_BLOCK_IN_FRONT, 256, IGNORE, ENV_NON_TRUE + ENV_HOLE_FLOOR_IN_FRONT, 512, IGNORE

I become a error, when i built my script.


Quote:
* NG Scripter 1.1

Remove old .dat files from folder: f:\Croft Manorv3\script

Scanning SCRIPT.TXT

ERROR: unknonw command 'MultEnvCondition=' in line: MultEnvCondition= 4 ,ENV_NO_BLOCK_IN_FRONT, 256, IGNORE, ENV_NON_TRUE + ENV_HOLE_FLOOR_IN_FRONT, 512, IGNORE

Scanning ENGLISH.TXT

Found 359 standard strings

Found 0 extra ng strings
Thats my script entry for this Level.

Quote:
[Level]
Name= Venice
Horizon= ENABLED
Rain= RAIN_ALL_OUTSIDE
Animation= 448, KEY1_JUMP, IGNORE , IGNORE, ENV_FRAME_NUMBER, 21, IGNORE, -96
Animation= 450, KEY1_DOWN, IGNORE , FAN_SET_FREE_HANDS, ENV_FRAME_NUMBER, 21, IGNORE, -96
Animation= 480, KEY1_ROLL, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, -234
Animation= 481, KEY1_ACTION + KEY1_UP, IGNORE, IGNORE, ENV_MONKEY_CEILING, 1027, IGNORE, -164
Animation= 218, IGNORE, $4000, FAN_KEEP_NEXT_STATEID, ENV_MULT_CONDITION, 4, IGNORE, -222, -353, -354
MultEnvCondition= 4 ,ENV_NO_BLOCK_IN_FRONT, 256, IGNORE, ENV_NON_TRUE + ENV_HOLE_FLOOR_IN_FRONT, 512, IGNORE
LoadCamera= 63414,-13597,48104,61816,-14434,49092,0
Level= DATA\v3home,108

Hmm, ok i have with all Commands errors :S
Crazy...

Last edited by Nemo20; 24-06-08 at 10:53.
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Old 24-06-08, 10:59   #48
matrix54
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download the latest version. there a link somewhere, try the main trle page and look for nextgen winroomedit and try the link and it should be there.
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Old 24-06-08, 11:01   #49
Nemo20
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Okay i'm use now the newest NG Scripter. But the Command's doesn't work.

When Lara is in the Crawlspaceposition, and i press the sprint key, Lara doesn't roll.
Or the Ladder to Monkey doesn't work, too

Last edited by Nemo20; 24-06-08 at 11:08.
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Old 24-06-08, 22:27   #50
matrix54
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same to me, i just ignored it and went back to the old one, where I was safe... this will be fixed someday...
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