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Old 23-11-19, 13:44   #2361
Join Date: Nov 2019
Posts: 1
Default installing opentomb on mac

Hi all! I'm new to the community, and I am so glad this forum exists!

Can anyone point me to a simple tutorial on how to use the opentomb generator on mac osx? I've always wanted to play custom tr levels (especially the persian ones; wow!), but I have zero coding experience and I keep getting lost when trying to install.

Thanks in advance for any advice you can give!
narna33 is offline   Reply With Quote
Old 02-04-20, 09:55   #2362
Join Date: Feb 2010
Posts: 19

Thanks TombExpert for your excellent guide to establish a dev environment for OpenTomb. It inspired me but i couldn't get it to work mostly because of the CMake and i didn't wont to install Qt.
I just used CodeBlocks and downloaded lua, openal-soft, png, SDL2 and zlib libraries. i didn't seem to need the others you mention.
Downloaded OpenTomb source, setup CodeBlocks build and project properties but it had compile errors. i started making changes to compile code but i stopped. i downloaded a newer version of MinGW and renamed the current version in CodeBlocks dir then copied in later version.
It built 100%. I put the binary into another dir with data, audio, resource, save, scripts, shaders, autoexec.lua and config.lua files from TR and OpenTomb files along with DLLs. I had to rename openal-soft.dll to OpenAL32.dll and it runs!
I have put the data in from TR1-5 and each loads. TR1-3 play the intro videos.
One question i do have for others that have OpenTomb running is - where are the flashes from the pistol / uzi fire?
noodlesrw is offline   Reply With Quote

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