22-08-19, 16:43 | #19191 | |
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Quote:
---- Another question: Is there any way to make the TROOPS hostile already when triggered (like SAS) instead of having to harm them before? Last edited by dinne; 22-08-19 at 21:17. |
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23-08-19, 12:59 | #19192 |
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23-08-19, 13:29 | #19193 |
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@dinne and @laras, you can look at this for troops enemy: https://trforge.net/advent/2010/day10/index-en.php
About the enemy dropping 2 items, it's not possible directly, but there's a workaround for that, which is this one: https://www.tombraiderforums.com/sho...38#post8122138 |
23-08-19, 16:34 | #19194 |
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Thanks @LoreRaider
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24-08-19, 10:49 | #19195 | |
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24-08-19, 17:47 | #19196 | |
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25-08-19, 00:30 | #19197 |
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Back with another question, I have the elevator from Paleone, and I can get it to work, but when you press the keypad, and it pops up on the screen to choose a number, half of the keypad is off the top of the screen, any idea on how to lower it into view?
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25-08-19, 00:36 | #19198 | |
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If so, then you can probably use AssignSlot to make it take AI (and animations) of the SAS slot. |
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25-08-19, 07:58 | #19199 | |
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Quote:
It's because I've the SAS slot already occupied. Update: the result of putting SAS's AI is quite hilarious, the TROOPS stay in a shy diva position while aiming and shooting ahahah Last edited by dinne; 25-08-19 at 08:16. |
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25-08-19, 10:14 | #19200 |
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Joined: Nov 2013
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Probably your resolution in setup is different than your resulotion of your monitor, though I think this has been fixed in TRNG 1.2.2.7+ and higher even if using wrong resolution... not sure though
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