03-02-22, 09:14 | #1061 | |
Member
Joined: Mar 2012
Posts: 228
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Quote:
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03-02-22, 11:23 | #1062 |
Member
Joined: Apr 2015
Posts: 610
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I love the skipping conversation voice lines feature.
The conversion was so boring and long. I kept a save for when the conversation was over. But now it can be skipped. Yeey! |
03-02-22, 14:24 | #1063 | |
Inactive
Joined: Jan 2019
Posts: 140
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Quote:
About the patcher... is there a prediction of when we will be having a first look at the guns enabled while hugging the walls/shooting at the corner? |
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03-02-22, 17:52 | #1064 |
Inactive
Joined: Sep 2014
Posts: 3,594
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probably not
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03-02-22, 19:17 | #1065 |
Member
Joined: Jan 2021
Posts: 827
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Patcher update will probably be sometime next week but I can't give an exact date for it. The modpack update will be very soon though, possibly tomorrow.
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04-02-22, 03:24 | #1066 |
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Joined: Jun 2016
Posts: 1,967
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this is all so so cool! thank you for your work
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04-02-22, 18:51 | #1067 |
Member
Joined: Mar 2019
Posts: 1,976
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Any chance we also get some updates for Kurtis movements ?
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04-02-22, 18:59 | #1068 |
Member
Joined: Jan 2021
Posts: 827
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05-02-22, 18:26 | #1069 |
Member
Joined: Jan 2021
Posts: 827
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Patch 1.1.2 Release
PATCH 1.1.2 : https://drive.google.com/file/d/1rLm...ew?usp=sharing
CHANGES: GENERAL - Fixed various text issues. DERELICT APARTMENT BLOCK (Alternate Version Only): - Removed all health items except the health pills from the hallways, which has been moved to a slightly more well hidden location. - Removed 2 shotgun shell pickups. CARVIER'S APARTMENT - The conversation no longer starts immediately, you have to start it manually. - The police won't arrive before you start the conversation. - You can't search drawers before you start the conversation. - Lara's spawn position has been adjusted for better flow with the cutscene. ST. AICARD'S CHURCH - Added an additional vector clip pickup. (won't spoil where it is ) - Removed the strength upgrade gained in this level as it does essentially nothing and makes the upgrade system more complicated. NEPTUNE'S HALL - Replaced one shotgun shell pickup with a vector clip. - Replaced 2 health kits with vector clips. STRAHOV FORTRESS - Fixed crashing that could happen while loading a save from zone 1. - Simplified/improved certain notebook entries: - "Find the security control room." to "Find a way past Strahov's defences. Check main security control room?" - Removed unnecessary notebook entry "Shut down power to clear a route through the Biodome to the Vault of Trophies.". - Changed "Gain access to the Biodome." to "Find a way to access inner Strahov facilities." and moved its location to the beginning of zone 2. THE BIO-RESEARCH FACILITY - Conversation with Muller happens as Lara approaches him, without need for interaction. This makes it more like Lara catches him off guard. - In the large arboretum zone where Boaz gets eaten by the Pod, removed fixed camera angle as it could interfere with combat and its line "This ledge looks too far. I don't think I'll make it yet." Moved this line to the ledge itself instead, to prevent Lara from repeating it. - Triggering cutscene of Kurtis abandoning Lara in the airlock at level end will require Lara to interact with the door to Aquatic Research Area, discover it doesn't work, and attempt to turn back around. This fixes cutscene inconsistencies. - Replaced health pills in the secret area near the end of the level with a vector clip. - Adjusted positions of certain items so that they aren't floating anymore. Last edited by reborninshadow; 05-02-22 at 18:31. |
06-02-22, 18:22 | #1070 |
Inactive
Joined: Jan 2019
Posts: 140
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Hey reborn!
Thank you for releasing it. I tested the game yesterday and everything is working perfectly fine. Margot Carvier’s level is so much better now that we have time to actually explore the apartment and mind the details without any rush. I loved that you moved the items to not obvious places. It makes the player to explore the rest of the level to find them. Nice one. |
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