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#231 |
Professor
Join Date: Nov 2017
Location: England
Posts: 3,084
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None of that seemed too far away. If anything they were too zoomed in because of the widescreen cropping the top and bottom off. (Although removing letterbox bars from cutscenes would both preserve the original cutscene framing Core angled each scene for, and get rid of useless borders - perhaps that could be a future option?)
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#232 |
Archaeologist
Join Date: Jun 2006
Location: Jordan
Posts: 2,244
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There is a small issue with the inventory background in full screen. It is as if it's lagging a frame or two behind what's on screen. This doesn't happen in windowed mode.
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Right now, I'm losing patience |
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#233 |
Hobbyist
Join Date: Aug 2018
Posts: 25
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Thank you guys for all the assistance. The game plays fine now and the crashing during cutscenes was only during The base section, so far no more crashes or issues. Great work with this project
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#234 |
Historian
Join Date: May 2020
Posts: 487
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Hey Troye, I just remembered coming across this post regarding Zip's "close the door!" soundtrack, maybe you've seen it also?
I've checked for the related soundtrack and it's present in the pc audio folder, it's called "xa1_Z_10." Is there any chance you could enable the soundtrack in tomb5? Last edited by ATombRaiderFan; 23-04-22 at 17:15. |
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#235 |
Archaeologist
Join Date: Oct 2017
Posts: 1,339
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Sound engine has a bug that cuts off all music tracks early, haven’t found it yet
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Call me Troye :) |
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#236 |
Historian
Join Date: May 2020
Posts: 487
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#237 |
Archaeologist
Join Date: Jun 2006
Location: Jordan
Posts: 2,244
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At the start of the Labyrinth level, after pressing the 3 buttons, is the shaking effect intended during the flyby?
Edit: I finished the game with this patch, great work. The load screen feature was a nice touch, especially liked the 13th floor one. I encountered this random minor bug, a gold rose item with a description of "load" appeared in the inventory. Not sure how so I can't reproduce it. Here is a save file: https://1drv.ms/u/s!Alj8A8LGXjOPgQTV...FvfI4?e=HkCqZQ
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Right now, I'm losing patience Last edited by SLAYER; 01-05-22 at 10:39. |
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#238 | |
Relic Hunter
Join Date: Jan 2006
Posts: 6,574
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EDIT: the script does not include, the golden rose entry per level slot my bad! This must be hardcoded so, ignore what I said above �� A friend of mine (non trf member) is also reporting the crash to desktop after the mechanical claw cutscene - I did advise that it's been mentioned to the dev and the temporary solution for now is to "skip" the scene before it ends ![]() Last edited by mizuno_suisei; 26-05-22 at 02:12. |
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