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#1041 |
Explorer
Join Date: Jan 2021
Posts: 626
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My current plans for the patcher are like this, may change if I figure out how to do other things until they are released:
v1.2.5 - Add v49 compatibility - Fix compatibility issues when using the option to remove stairs animations with Sasho's modded exe v1.3.0 - Enable weapons when hugging walls & shooting from cover (experimental) - Enable skipping conversation voice lines (experimental) Later on I am also thinking about releasing these modifications for the PS2 PAL version in some form. Maybe as cheats or as an xdelta patch for the game rom, haven't decided yet. Last edited by reborninshadow; 22-01-22 at 18:10. |
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#1042 |
Explorer
Join Date: Sep 2009
Location: United Kingdom
Posts: 941
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Would it be possible for you to fix that horrible glitch where you see inside Lara's head and her eyes stare back at you.
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#1043 |
Hobbyist
Join Date: Sep 2021
Posts: 51
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Any info about Mrs Carvier's apartment and Bouchard's hideout gmx release?
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#1044 |
Professor
Join Date: Sep 2014
Location: Ship Pierrson
Posts: 3,521
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we're working on stuff. mostly conjuring up ideas. things have been quiet b/c jathom, trjta, reborn, and i have moved discussions elsewhere to promote ease of flow. i will say that we have a bunch of ideas that we hope get implemented.
fixing this game is going to take time and care. just hang tight ♥ we've waited 19 years, we can wait a bit more. (i say "we" b/c i'm also excited to play the next release of restored ![]()
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"Come, let's get off this roof, and... I will buy you a milkshake." |
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#1045 |
Explorer
Join Date: Jan 2021
Posts: 626
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I will return to level modifications once I add the features I am planning to the patcher which I listed above
![]() Those levels you are asking for are pretty much done so they will be out soon once I return to level modifications. |
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#1046 |
Hobbyist
Join Date: Jan 2019
Posts: 90
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Everything is set and ready for the new release. Just can't wait.
@reborninshadows again, thank you so much for everything you're doing for the AoD community. I think that this is the furthest we've come since 2003 when it comes to restoration. Please, keep up with your amazing work. Let me know if you need anyone to test stuff at anytime. ![]() |
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#1047 | |
Archaeologist
Join Date: Jul 2020
Location: United States
Posts: 1,165
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There's a lot of ideas being considered that I think you guys are going to absolutely love. Hopefully a good chunk will be able to be implemented. I won't spoil what it is, but I've been working on a particular one that I think the people that appreciate smaller details will like. ![]()
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"Rodents, I wouldn't wonder. *Big* rodents." Last edited by Jathom95; 26-01-22 at 13:11. |
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#1048 |
Explorer
Join Date: Jan 2021
Posts: 626
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Patcher V1.2.5 Release:
https://drive.google.com/file/d/1_Kv...ew?usp=sharing Changes: - Fixed compatibility issues when using the option to remove stairs animations on Sasho648's modded exe's - Added compatibility for v49 game executables (including the camera relative movement mod by Sasho648). Just choose the v49 option after selecting the executable. You don't need really need to download this if you were able to use the patcher without any issues previously, this is just a compatibility update. Next update will include: - Enable weapons when hugging walls & shooting from cover (experimental) - Enable skipping conversation voice lines (experimental) - Fix swerving left/right while hopping (this fix was found by Nakamichi680) - Fix crashing near the lasers in Strahov Fortress (this fix was found by Sasho648) Last edited by reborninshadow; 27-01-22 at 09:55. |
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#1049 | |
Hobbyist
Join Date: Jan 2019
Posts: 90
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![]() Everything is working fine, apparently. Execpt for one bug I did noticed in the v49 version. If Lara is still and jumps (regradless of the direction), when she lands she will stays still even if we press forward. In the v52version, we can start running right after we land, in the sequence. This is something that we used to had in the classics and that make the combat/gameplay a lot easier. I hope I made it clear explaining the way I did, but if you want I can record a video. In the next release, could you also please include a button to enable the wall hit animation which is missing in the v49 executable? Looking forward already to test the weapons enabled when rugging walls ![]() |
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#1050 | |
Explorer
Join Date: Jan 2021
Posts: 626
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I'll add an option for that if I figure out how it's done. |
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