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#141 |
Professor
Join Date: Nov 2019
Location: Tihocan's tomb
Posts: 2,552
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I agree! I played it yesterday and Venice is exactly how I want it to be on TR2 Remake.
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#142 |
Archaeologist
Join Date: Jan 2012
Posts: 1,593
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#143 |
Historian
Join Date: Oct 2017
Location: Brazil
Posts: 436
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I don't hate the TRC, but it was done with the thighs so it was very buggy, besides the kilos of cutscenes that we can't skip
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''What Pedro heard: zightj nbushf caraudh medusafgt tata.'' ~Mahetus~ |
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#144 |
Archaeologist
Join Date: Oct 2017
Posts: 1,156
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I can make a cutscene skipper if people are interested, just let me know which key you'd like to use to skip them :3
(I don't want to put too much effort into it though like make it customizable but a single key would be nice, and it should be something nobody uses as another game key.. maybe backspace?) Last edited by Woops; 28-02-21 at 04:15. |
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#145 |
Historian
Join Date: Oct 2017
Location: Brazil
Posts: 436
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^ Would it be interesting, but how would you do it? If so, I suggest that the acceleration button is a "choosy" option to be comfortable for each player. In my serious case "c ". Although we have game shark on the ps1, the PC version would be a great idea.
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''What Pedro heard: zightj nbushf caraudh medusafgt tata.'' ~Mahetus~ |
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#147 |
Historian
Join Date: Oct 2017
Location: Brazil
Posts: 436
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Wow, it really works! Thanks so much @woops, this will make it easier when making a casual playground.
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''What Pedro heard: zightj nbushf caraudh medusafgt tata.'' ~Mahetus~ |
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