17-06-15, 13:51 | #601 | |
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1st: gte_accuracy.c is a fix that improves the precision of vertexes coordinates, fixing those "dancing polygons" in the PS1 games The widescreen fix is at this file: https://pcsxr.codeplex.com/SourceCon...pcsxcore/gte.c search for Config.Widescreen Now, gte stands for "Geometry Transformation Engine", so it's natural to assume that the fix modifies the way the gte performs the projection transform (https://msdn.microsoft.com/en-us/lib...=vs.85%29.aspx) to increase the horizontal fov. The glide API doesn't provide a transformation API (look around, there is documentation available). Glide only accepts transform and lit vertexes, so there is no way that this fix can be ported to the glide wrapper. It's possible to modify the code that does the transforms in tomb.exe itself, that is how i did widescreen patches form tomb raider 2,3 (not released), 4 and 5, but that will be no straight port of the gte fix and will require disassembling the exe with a debugger. Last edited by Peixoto; 17-06-15 at 13:52. |
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17-06-15, 15:43 | #602 | |
Grease Monkey
Joined: Nov 2007
Posts: 1,644
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17-06-15, 19:02 | #603 | |
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Joined: May 2015
Posts: 9
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Tomb Raider 1996 (original) 16:9 patching
Peixoto:
Have you tried to find where you can change fov hex-ing tomb.exe? I have found where I can zoom her in or out hex-ing tomb.exe. I can share it with you so if we merge them together we can nicely make a tr1 patch as well. In the meanwhile I am still searching for the fov sectors by myself without any success... Nick Quote:
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17-06-15, 19:34 | #604 | |
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Last edited by Peixoto; 17-06-15 at 20:46. |
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17-06-15, 19:43 | #605 |
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Joined: May 2015
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Fair enough...
I will try dosbox debugger late this night in case I am lucky to find a close long constant to zooming that might declare fov. Usually, 16 bit dos files especially written in C have graphic constants close within the binary executable.... Lets see..... Nick |
02-07-15, 03:16 | #606 |
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Joined: Feb 2006
Posts: 1,517
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Just downloaded this, installed easily and had no trouble getting the game to start.
A few issues arose: strange wire frames and lagging. - The wire-frames appeared around Lara's gunshots, and her body also appeared to have light gray wire showing through it. - Lagging occurred with music (great to hear the music again, but it cut in and out every second), and in large rooms. Playing through Caves, it was worst in the wolf attack room, after the jump over the bear pit. I have the GOG version of Tomb Raider, and running it on Windows 8.1. NVidia GeForce 840M. |
02-07-15, 04:33 | #607 | |
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Quote:
However, I noticed another problem: a number of Lara's lines are missing or wrong from the Home level. - when Lara enters the music room, she says "D Pad" (audio = PS version). - the line "Ah the Main Hall. Sorry about the crates..." is missing. - the lines for several of the jumps are missing. - the line "Ah Air!" and the explanation of water surface navigation are missing. Am I the only one that has experienced this? |
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03-07-15, 10:03 | #608 | |
Grease Monkey
Joined: Nov 2007
Posts: 1,644
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that's just all there was to it as you already found out
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have you tried using the installer on its own, I mean erasing \tombraider\*.* first (that or using the start menu uninstall feature) then reinstalling from scratch that is regardless of any gog thing, in case applying the no-cd patch too to see if issues are still there? Last edited by gidierre; 03-07-15 at 10:11. |
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03-07-15, 12:10 | #609 | |
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Posts: 466
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The "Ah, air" line is not always missing in my experience. The one about the crates is always present. All of them but "Ah air" always work for me. |
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21-07-15, 17:54 | #610 | |
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Joined: Sep 2014
Posts: 3,594
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- I'm kind-of-missing the initial music room dialogue: "OK! Let's do some tumbling." It appears if you press the jump key at some point before entering the music room, though. - Similar to the above, "Use the D-pad to enter the music room" doesn't appear if you press the jump key before activating that voice clip trigger. - I'm also kind-of-missing the intro to the walk button in the gym, which I solved by not stopping Lara's run before getting on platform #1. - And I'm entirely missing the intro to vaulting onto platform #5. No idea how to activate it. Has anybody else noticed missing lines elsewhere in the game, like say fighting Larson and Pierre, or lines from Natla's goons in Natla's Mines? Last edited by LateRaider; 21-07-15 at 18:10. |
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