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Old 04-12-20, 17:47   #1851
Caesum
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Can somebody remake that incan statue object from Tomb Raider 10th Anniversary Edition? I was trying so hard to make it by myself, but organic stuff like this is just too difficult for me.

https://imgur.com/a/IqezXCs

All I need is a mesh of this statue (with both arms attached to the body) and a separate mesh of its head lying nearby (or attached to the body if you prefer). The statue shouldn't be taller than 2 squares and wider than 2 squares. If possible, I'd like the hands to be about 3 clicks high from the ground so I could put fire emitters on them (they don't have to be centered on square though). I will add it to the level as merged geometry in Tomb Editor so it doesn't have to be in wad. Just pure mesh.


Something that would fit within this niche.

Last edited by Caesum; 04-12-20 at 18:21. Reason: Images removed. See FAQ on posting images.
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Old 05-12-20, 02:07   #1852
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Hmmm, I think I could pull it off. Iíll give it a go and keep you posted.
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Old 05-12-20, 10:01   #1853
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Great, thank you so much!
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Old 05-12-20, 23:37   #1854
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Object Request: Traversable Tree Branch

Okay, this is part object request, part wondering if this design would work the way I am imagining:



The idea would be to create a modular traversable tree branch to add to a jungle or forest level. Lara could grab one side and pull up, and stand on either a 2x4 or 1x4 click invisible bridge to make it look like she was standing on the tree branch itself.

The branch objects could then be combined or used separately to create long or short tree branches. Since the opposite side can't be grabbed, a few short leafy branches could extend from it.

I'm playing around with Metasequoia now but I'm a complete novice, and would appreciate help. I know there are branches in the Angkor Wat wad and I've seen custom levels with branch objects like Samu's "Forgotten Island" that inspired me, but would love any advice or help building this. I think it would be really cool to make trees in custom levels look more like real trees, but still be a part of gameplay rather than just decoration!

Edit: While I'm not experienced at modeling yet, I was able to figure out enough to modify Level Next Gen's Wild Tree down to a branch, and Krystian gave me really helpful advice about how to implement what I was looking to do (Traversable Tree Branches). So far, so good!

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Last edited by Craig Michaels; 08-12-20 at 22:06.
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Old 09-12-20, 04:13   #1855
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This is a simple request, I want the Demigod1 object to import it to my wad, but I'm unable to find it

In this thread https://www.tombraiderforums.com/sho...hp?p=7795359#5 there is a list of objects from all games, however it is missing cortyard wad file

Can someone upload it to me?

Last edited by Richard_trle; 09-12-20 at 04:15.
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Old 09-12-20, 10:25   #1856
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If you have the .tr4 file you can directly load that up in WadTool
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Old 09-12-20, 18:06   #1857
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The thing is, I don't have the tr4
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Old 09-12-20, 18:42   #1858
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^^ Demigod1 can also be found in the Chambers of Tulun wad
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Old 09-12-20, 19:30   #1859
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Quote:
Originally Posted by not again! View Post
^^ Demigod1 can also be found in the Chambers of Tulun wad
Thank you so much!
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Old 23-12-20, 18:52   #1860
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Does anyone have a 1x2 archway that's 3 blocks high similar to the one on the FMV manor?


Last edited by turneraider; 23-12-20 at 19:40.
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